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authorYong He <yonghe@outlook.com>2020-12-03 08:23:05 -0800
committerGitHub <noreply@github.com>2020-12-03 08:23:05 -0800
commit44c0a56974b664e50b2cb8cb6f10740b19c4e02f (patch)
treed6141003be376bdb2c0037178b649b6b2aae673e /tools/render-test/shader-renderer-util.cpp
parentad5dda9261bae63e32bcb914b109fcb5c92faf25 (diff)
Add shader object parameter binding to renderer_test. (#1622)
* Add shader object parameter binding to renderer_test. * remove multiple-definitions.hlsl * Fix cuda implementation. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'tools/render-test/shader-renderer-util.cpp')
-rw-r--r--tools/render-test/shader-renderer-util.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/render-test/shader-renderer-util.cpp b/tools/render-test/shader-renderer-util.cpp
index b2911ffd5..5e77cf1fd 100644
--- a/tools/render-test/shader-renderer-util.cpp
+++ b/tools/render-test/shader-renderer-util.cpp
@@ -149,7 +149,7 @@ static SamplerState::Desc _calcSamplerDesc(const InputSamplerDesc& srcDesc)
return dstDesc;
}
-static RefPtr<SamplerState> _createSamplerState(
+RefPtr<SamplerState> _createSamplerState(
Renderer* renderer,
const InputSamplerDesc& srcDesc)
{