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authorjsmall-nvidia <jsmall@nvidia.com>2020-02-08 11:19:31 -0500
committerGitHub <noreply@github.com>2020-02-08 11:19:31 -0500
commit0eed0125fa5e5f425d546efdc2b284b09ffc2785 (patch)
tree4ded20c4966f05881a056fad8146e34ac595063e /tools/render-test/shader-renderer-util.cpp
parent7de90c1e0b42b565a5f46e2f9f7580e1f577d414 (diff)
Fixes to make all CPU compute shaders work on CUDA (#1211)
* Launch CUDA test taking into account dispatch size. * Enable isCPUOnly hack to work on CUDA. * Rename 'isCPUOnly' hack to 'onlyCPULikeBinding'. * Add $T special type. Support SampleLevel on CUDA. * Fix typo.
Diffstat (limited to 'tools/render-test/shader-renderer-util.cpp')
-rw-r--r--tools/render-test/shader-renderer-util.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/render-test/shader-renderer-util.cpp b/tools/render-test/shader-renderer-util.cpp
index f73595f4f..987b63b48 100644
--- a/tools/render-test/shader-renderer-util.cpp
+++ b/tools/render-test/shader-renderer-util.cpp
@@ -176,7 +176,7 @@ static RefPtr<SamplerState> _createSamplerState(
for (Index i = 0; i < numEntries; i++)
{
const ShaderInputLayoutEntry& srcEntry = srcEntries[i];
- SLANG_ASSERT(srcEntry.isCPUOnly == false);
+ SLANG_ASSERT(srcEntry.onlyCPULikeBinding == false);
DescriptorSetLayout::SlotRangeDesc slotRangeDesc;