From 0eed0125fa5e5f425d546efdc2b284b09ffc2785 Mon Sep 17 00:00:00 2001 From: jsmall-nvidia Date: Sat, 8 Feb 2020 11:19:31 -0500 Subject: Fixes to make all CPU compute shaders work on CUDA (#1211) * Launch CUDA test taking into account dispatch size. * Enable isCPUOnly hack to work on CUDA. * Rename 'isCPUOnly' hack to 'onlyCPULikeBinding'. * Add $T special type. Support SampleLevel on CUDA. * Fix typo. --- tools/render-test/shader-renderer-util.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tools/render-test/shader-renderer-util.cpp') diff --git a/tools/render-test/shader-renderer-util.cpp b/tools/render-test/shader-renderer-util.cpp index f73595f4f..987b63b48 100644 --- a/tools/render-test/shader-renderer-util.cpp +++ b/tools/render-test/shader-renderer-util.cpp @@ -176,7 +176,7 @@ static RefPtr _createSamplerState( for (Index i = 0; i < numEntries; i++) { const ShaderInputLayoutEntry& srcEntry = srcEntries[i]; - SLANG_ASSERT(srcEntry.isCPUOnly == false); + SLANG_ASSERT(srcEntry.onlyCPULikeBinding == false); DescriptorSetLayout::SlotRangeDesc slotRangeDesc; -- cgit v1.2.3