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Making it easier to work with shaders
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shader-input-layout.h
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Author
2019-09-16
CPU Performance/Testing improvements (#1055)
jsmall-nvidia
2019-09-03
CPU uniform entry point params (#1041)
jsmall-nvidia
2019-08-19
WIP: Compute test running on CPU (#1023)
jsmall-nvidia
2019-05-31
Use slang- prefix on slang compiler and core source (#973)
jsmall-nvidia
2019-03-05
Hotfix/texture2d gather (#876)
jsmall-nvidia
2019-02-19
First steps toward supporting interface-type parameters on shaders (#852)
Tim Foley
2019-02-15
Split front- and back-ends (#846)
Tim Foley
2018-08-03
Major overhaul of Renderer abstraction, to support a new example (#624)
Tim Foley
2018-06-28
Share graphics API layer between tests/examples (#603)
Tim Foley
2018-06-05
Fix atomic operations on RWBuffer (#593)
Tim Foley
2018-04-10
Feature/dx12 compute (#482)
jsmall-nvidia
2017-11-17
Add support for global generic parameters (#285)
Yong He
2017-10-25
add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...
YONGH\yongh
2017-10-25
finish up opengl renderer implementation for input resource binding.
YONGH\yongh
2017-10-23
Work in-progress: simple compute test passed. (d3d renderer)
Yong He
2017-10-20
in-progress work: allow render-test to generate and bind various resource inp...
YONGH\yongh