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Making it easier to work with shaders
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render-test
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render-d3d11.cpp
Commit message (
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Author
Age
*
render-test code cleanup
YONGH\yongh
2017-10-25
*
fix d3d11 usage
YONGH\yongh
2017-10-25
*
test
YONGH\yongh
2017-10-25
*
test
YONGH\yongh
2017-10-25
*
test
YONGH\yongh
2017-10-25
*
test
YONGH\yongh
2017-10-25
*
add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...
YONGH\yongh
2017-10-25
*
finish up opengl renderer implementation for input resource binding.
YONGH\yongh
2017-10-25
*
bug fix
Yong He
2017-10-23
*
test 7
Yong He
2017-10-23
*
test 6
Yong He
2017-10-23
*
test 5
Yong He
2017-10-23
*
test 4
Yong He
2017-10-23
*
try fix 3
Yong He
2017-10-23
*
try fix 2
Yong He
2017-10-23
*
test
Yong He
2017-10-23
*
attempt to fix
Yong He
2017-10-23
*
test
Yong He
2017-10-23
*
Work in-progress: simple compute test passed. (d3d renderer)
Yong He
2017-10-23
*
work in progress
YONGH\yongh
2017-10-20
*
in-progress work: allow render-test to generate and bind various resource inp...
YONGH\yongh
2017-10-20
*
Support running and comparing execution results of compute shaders in testing...
YONGH\yongh
2017-10-19
*
Implement notion of a "container format" (#213)
Tim Foley
2017-10-16
*
First attempt at a Linux build (#193)
Tim Foley
2017-09-27
*
Use WARP for D3D rendering tests.
Tim Foley
2017-09-21
*
Fix many warnings-as-errors issues.
Tim Foley
2017-07-06
*
Start to support cross-compilation via "lowering" pass
Tim Foley
2017-07-06
*
Overhaul handling of entry points and translation units.
Tim Foley
2017-06-20
*
GLSL: get GLSL limping in `render-test`
Tim Foley
2017-06-12
*
Initial import of code.
Tim Foley
2017-06-09