diff options
| author | YONGH\yongh <yonghe@outlook.com> | 2017-10-25 16:33:18 -0400 |
|---|---|---|
| committer | YONGH\yongh <yonghe@outlook.com> | 2017-10-25 16:33:18 -0400 |
| commit | 5894c3b1a96e9db41f50b2b178f81568ff421776 (patch) | |
| tree | 035aedbf9c6d64ded7dd91338997856d814bf813 /tools/render-test/render-d3d11.cpp | |
| parent | 434d3428932ccaa0f6834d03c37adcab37d17a01 (diff) | |
finish up opengl renderer implementation for input resource binding.
Diffstat (limited to 'tools/render-test/render-d3d11.cpp')
| -rw-r--r-- | tools/render-test/render-d3d11.cpp | 132 |
1 files changed, 37 insertions, 95 deletions
diff --git a/tools/render-test/render-d3d11.cpp b/tools/render-test/render-d3d11.cpp index 8f73b4dd4..f90d3fbbe 100644 --- a/tools/render-test/render-d3d11.cpp +++ b/tools/render-test/render-d3d11.cpp @@ -852,81 +852,20 @@ public: void createInputTexture(const InputTextureDesc & inputDesc, ID3D11ShaderResourceView * &viewOut) { - int arrLen = inputDesc.arrayLength; - if (arrLen == 0) - arrLen = 1; + TextureData texData; + generateTextureData(texData, inputDesc); List<D3D11_SUBRESOURCE_DATA> subRes; - List<List<unsigned int>> dataBuffer; - int arraySize = arrLen; - if (inputDesc.isCube) - arraySize *= 6; - int textureSize = inputDesc.size; - int textureMipLevels = Math::Log2Floor(textureSize) + 1; - subRes.SetSize(textureMipLevels * arraySize); - dataBuffer.SetSize(subRes.Count()); - - auto iteratePixels = [&](int dimension, int size, unsigned int * buffer, auto f) + for (int i = 0; i < texData.arraySize; i++) { - if (dimension == 1) - for (int i = 0; i < size; i++) - buffer[i] = f(i, 0, 0); - else if (dimension == 2) - for (int i = 0; i < size; i++) - for (int j = 0; j < size; j++) - buffer[i*size + j] = f(j, i, 0); - else if (dimension == 3) - for (int i = 0; i < size; i++) - for (int j = 0; j < size; j++) - for (int k = 0; k < size; k++) - buffer[i*size*size + j*size + k] = f(k, j, i); - }; - - int slice = 0; - for (int i = 0; i < arraySize; i++) - { - for (int j = 0; j < textureMipLevels; j++) + int slice = 0; + for (int j = 0; j < texData.mipLevels; j++) { - int size = textureSize >> j; - int bufferLen = size; - if (inputDesc.dimension == 2) - bufferLen *= size; - else if (inputDesc.dimension == 3) - bufferLen *= size*size; - dataBuffer[slice].SetSize(bufferLen); - subRes[slice].pSysMem = dataBuffer[slice].Buffer(); - subRes[slice].SysMemPitch = sizeof(unsigned int) * size; - subRes[slice].SysMemSlicePitch = sizeof(unsigned int) * size * size; - - iteratePixels(inputDesc.dimension, size, dataBuffer[slice].Buffer(), [&](int x, int y, int z) -> unsigned int - { - if (inputDesc.content == InputTextureContent::Zero) - { - return 0x0; - } - else if (inputDesc.content == InputTextureContent::One) - { - return 0xFFFFFFFF; - } - else if (inputDesc.content == InputTextureContent::Gradient) - { - unsigned char r = (unsigned char)(x / (float)(size - 1) * 255.0f); - unsigned char g = (unsigned char)(y / (float)(size - 1) * 255.0f); - unsigned char b = (unsigned char)(z / (float)(size - 1) * 255.0f); - return 0xFF000000 + r + (g << 8) + (b << 16); - } - else if (inputDesc.content == InputTextureContent::ChessBoard) - { - unsigned int xSig = x < (size >> 1) ? 1 : 0; - unsigned int ySig = y < (size >> 1) ? 1 : 0; - unsigned int zSig = z < (size >> 1) ? 1 : 0; - auto sig = xSig ^ ySig ^ zSig; - if (sig) - return 0xFFFFFFFF; - else - return 0xFF808080; - } - return 0x0; - }); + int size = texData.textureSize >> j; + D3D11_SUBRESOURCE_DATA res; + res.pSysMem = texData.dataBuffer[slice].Buffer(); + res.SysMemPitch = sizeof(unsigned int) * size; + res.SysMemSlicePitch = sizeof(unsigned int) * size * size; + subRes.Add(res); slice++; } } @@ -937,9 +876,9 @@ public: desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; desc.MiscFlags = D3D11_RESOURCE_MISC_GENERATE_MIPS; - desc.MipLevels = textureMipLevels; - desc.ArraySize = arraySize; - desc.Width = textureSize; + desc.MipLevels = texData.mipLevels; + desc.ArraySize = texData.arraySize; + desc.Width = texData.textureSize; desc.Usage = D3D11_USAGE_DEFAULT; ID3D11Texture1D * texture; @@ -949,11 +888,11 @@ public: viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D; if (inputDesc.arrayLength != 0) viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY; - viewDesc.Texture1D.MipLevels = textureMipLevels; + viewDesc.Texture1D.MipLevels = texData.mipLevels; viewDesc.Texture1D.MostDetailedMip = 0; - viewDesc.Texture1DArray.ArraySize = arraySize; + viewDesc.Texture1DArray.ArraySize = texData.arraySize; viewDesc.Texture1DArray.FirstArraySlice = 0; - viewDesc.Texture1DArray.MipLevels = textureMipLevels; + viewDesc.Texture1DArray.MipLevels = texData.mipLevels; viewDesc.Texture1DArray.MostDetailedMip = 0; dxDevice->CreateShaderResourceView(texture, &viewDesc, &viewOut); } @@ -965,15 +904,15 @@ public: desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; desc.MiscFlags = D3D11_RESOURCE_MISC_GENERATE_MIPS; - desc.MipLevels = textureMipLevels; - desc.ArraySize = arraySize; + desc.MipLevels = texData.mipLevels; + desc.ArraySize = texData.arraySize; if (inputDesc.isCube) { desc.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE; viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE; - viewDesc.TextureCube.MipLevels = textureMipLevels; + viewDesc.TextureCube.MipLevels = texData.mipLevels; viewDesc.TextureCube.MostDetailedMip = 0; - viewDesc.TextureCubeArray.MipLevels = textureMipLevels; + viewDesc.TextureCubeArray.MipLevels = texData.mipLevels; viewDesc.TextureCubeArray.MostDetailedMip = 0; viewDesc.TextureCubeArray.First2DArrayFace = 0; viewDesc.TextureCubeArray.NumCubes = inputDesc.arrayLength; @@ -981,17 +920,17 @@ public: else { viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; - viewDesc.Texture2D.MipLevels = textureMipLevels; + viewDesc.Texture2D.MipLevels = texData.mipLevels; viewDesc.Texture2D.MostDetailedMip = 0; - viewDesc.Texture2DArray.ArraySize = arraySize; + viewDesc.Texture2DArray.ArraySize = texData.arraySize; viewDesc.Texture2DArray.FirstArraySlice = 0; - viewDesc.Texture2DArray.MipLevels = textureMipLevels; + viewDesc.Texture2DArray.MipLevels = texData.mipLevels; viewDesc.Texture2DArray.MostDetailedMip = 0; } if (inputDesc.arrayLength != 0) viewDesc.ViewDimension = (D3D11_SRV_DIMENSION)(int)(viewDesc.ViewDimension + 1); - desc.Width = textureSize; - desc.Height = textureSize; + desc.Width = texData.textureSize; + desc.Height = texData.textureSize; desc.Usage = D3D11_USAGE_DEFAULT; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; @@ -1007,17 +946,17 @@ public: desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; desc.MiscFlags = D3D11_RESOURCE_MISC_GENERATE_MIPS; - desc.MipLevels = textureMipLevels; + desc.MipLevels = texData.mipLevels; viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D; - desc.Width = textureSize; - desc.Height = textureSize; - desc.Depth = textureSize; + desc.Width = texData.textureSize; + desc.Height = texData.textureSize; + desc.Depth = texData.textureSize; desc.Usage = D3D11_USAGE_DEFAULT; ID3D11Texture3D * texture; dxDevice->CreateTexture3D(&desc, subRes.Buffer(), &texture); if (inputDesc.arrayLength != 0) viewDesc.ViewDimension = (D3D11_SRV_DIMENSION)(int)(viewDesc.ViewDimension + 1); - viewDesc.Texture3D.MipLevels = textureMipLevels; + viewDesc.Texture3D.MipLevels = texData.mipLevels; viewDesc.Texture3D.MostDetailedMip = 0; dxDevice->CreateShaderResourceView(texture, &viewDesc, &viewOut); } @@ -1032,12 +971,15 @@ public: { desc.ComparisonFunc = D3D11_COMPARISON_LESS_EQUAL; desc.Filter = D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT; + desc.MinLOD = desc.MaxLOD = 0.0f; } else + { desc.Filter = D3D11_FILTER_ANISOTROPIC; - desc.MaxAnisotropy = 16; - desc.MinLOD = 0.0f; - desc.MaxLOD = 100.0f; + desc.MaxAnisotropy = 8; + desc.MinLOD = 0.0f; + desc.MaxLOD = 100.0f; + } dxDevice->CreateSamplerState(&desc, &stateOut); } virtual BindingState * createBindingState(const ShaderInputLayout & layout) |
