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path: root/tools/render-test/render-d3d11.cpp
Commit message (Expand)AuthorAge
* Share graphics API layer between tests/examples (#603)Tim Foley2018-06-28
* Expose macros/functionality for defining interfaces (#604)jsmall-nvidia2018-06-22
* Make render-test use Slang for all shader compilation (#597)Tim Foley2018-06-13
* Fix atomic operations on RWBuffer (#593)Tim Foley2018-06-05
* 1st stage renderer binding refactor (#587)jsmall-nvidia2018-06-01
* Use Surface for screen capture in Renderer interface (#551)jsmall-nvidia2018-05-04
* Added Surface type - as a simple value type to hold a 2d collection of pixels...jsmall-nvidia2018-05-03
* Feature/vulkan first render (#545)jsmall-nvidia2018-05-03
* Fixes/improvements based on feature/render-binding-resource (#511)jsmall-nvidia2018-04-20
* Separation of Binding/Resource construction on Renderer interface (#508)jsmall-nvidia2018-04-19
* Feature/renderer binding (#489)jsmall-nvidia2018-04-17
* Feature/dx12 (#469)jsmall-nvidia2018-04-02
* Fix signed/unsigned comparison warning. (#455)jsmall-nvidia2018-03-26
* Renderer resource mangement for render-test (#453)jsmall-nvidia2018-03-26
* Tidy up of Renderer (#452)jsmall-nvidia2018-03-22
* First pass impls on ComPtr and reorganise Renderer (#450)jsmall-nvidia2018-03-21
* SlangResult and small bug/typos fixes (#448)jsmall-nvidia2018-03-20
* Initial work on getting render-test to support vulkan (#391)Tim Foley2018-02-02
* Implement type splitting for raw buffers (#393)Tim Foley2018-02-01
* fixup global generic parametersYong He2017-11-20
* Add support for global generic parameters (#285)Yong He2017-11-17
* Revise type legalization so it can handle constant buffers (#282)Tim Foley2017-11-16
* Merge remote-tracking branch 'refs/remotes/official/master'Yong He2017-11-04
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| * fixes x64 warningsYong He2017-11-04
* | merge with fixWarnings branchYong He2017-11-04
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| * fixed all warningsYong He2017-11-04
* | Adding support for associated types.Yong He2017-11-01
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* render-test code cleanupYONGH\yongh2017-10-25
* fix d3d11 usageYONGH\yongh2017-10-25
* testYONGH\yongh2017-10-25
* testYONGH\yongh2017-10-25
* testYONGH\yongh2017-10-25
* testYONGH\yongh2017-10-25
* add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...YONGH\yongh2017-10-25
* finish up opengl renderer implementation for input resource binding.YONGH\yongh2017-10-25
* bug fixYong He2017-10-23
* test 7Yong He2017-10-23
* test 6Yong He2017-10-23
* test 5Yong He2017-10-23
* test 4Yong He2017-10-23
* try fix 3Yong He2017-10-23
* try fix 2Yong He2017-10-23
* testYong He2017-10-23
* attempt to fixYong He2017-10-23
* testYong He2017-10-23
* Work in-progress: simple compute test passed. (d3d renderer)Yong He2017-10-23
* work in progressYONGH\yongh2017-10-20
* in-progress work: allow render-test to generate and bind various resource inp...YONGH\yongh2017-10-20
* Support running and comparing execution results of compute shaders in testing...YONGH\yongh2017-10-19
* Implement notion of a "container format" (#213)Tim Foley2017-10-16