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Making it easier to work with shaders
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render-test
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render-d3d11.cpp
Commit message (
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Author
Age
*
Share graphics API layer between tests/examples (#603)
Tim Foley
2018-06-28
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Expose macros/functionality for defining interfaces (#604)
jsmall-nvidia
2018-06-22
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Make render-test use Slang for all shader compilation (#597)
Tim Foley
2018-06-13
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Fix atomic operations on RWBuffer (#593)
Tim Foley
2018-06-05
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1st stage renderer binding refactor (#587)
jsmall-nvidia
2018-06-01
*
Use Surface for screen capture in Renderer interface (#551)
jsmall-nvidia
2018-05-04
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Added Surface type - as a simple value type to hold a 2d collection of pixels...
jsmall-nvidia
2018-05-03
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Feature/vulkan first render (#545)
jsmall-nvidia
2018-05-03
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Fixes/improvements based on feature/render-binding-resource (#511)
jsmall-nvidia
2018-04-20
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Separation of Binding/Resource construction on Renderer interface (#508)
jsmall-nvidia
2018-04-19
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Feature/renderer binding (#489)
jsmall-nvidia
2018-04-17
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Feature/dx12 (#469)
jsmall-nvidia
2018-04-02
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Fix signed/unsigned comparison warning. (#455)
jsmall-nvidia
2018-03-26
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Renderer resource mangement for render-test (#453)
jsmall-nvidia
2018-03-26
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Tidy up of Renderer (#452)
jsmall-nvidia
2018-03-22
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First pass impls on ComPtr and reorganise Renderer (#450)
jsmall-nvidia
2018-03-21
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SlangResult and small bug/typos fixes (#448)
jsmall-nvidia
2018-03-20
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Initial work on getting render-test to support vulkan (#391)
Tim Foley
2018-02-02
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Implement type splitting for raw buffers (#393)
Tim Foley
2018-02-01
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fixup global generic parameters
Yong He
2017-11-20
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Add support for global generic parameters (#285)
Yong He
2017-11-17
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Revise type legalization so it can handle constant buffers (#282)
Tim Foley
2017-11-16
*
Merge remote-tracking branch 'refs/remotes/official/master'
Yong He
2017-11-04
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*
fixes x64 warnings
Yong He
2017-11-04
*
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merge with fixWarnings branch
Yong He
2017-11-04
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*
fixed all warnings
Yong He
2017-11-04
*
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Adding support for associated types.
Yong He
2017-11-01
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/
*
render-test code cleanup
YONGH\yongh
2017-10-25
*
fix d3d11 usage
YONGH\yongh
2017-10-25
*
test
YONGH\yongh
2017-10-25
*
test
YONGH\yongh
2017-10-25
*
test
YONGH\yongh
2017-10-25
*
test
YONGH\yongh
2017-10-25
*
add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...
YONGH\yongh
2017-10-25
*
finish up opengl renderer implementation for input resource binding.
YONGH\yongh
2017-10-25
*
bug fix
Yong He
2017-10-23
*
test 7
Yong He
2017-10-23
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test 6
Yong He
2017-10-23
*
test 5
Yong He
2017-10-23
*
test 4
Yong He
2017-10-23
*
try fix 3
Yong He
2017-10-23
*
try fix 2
Yong He
2017-10-23
*
test
Yong He
2017-10-23
*
attempt to fix
Yong He
2017-10-23
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test
Yong He
2017-10-23
*
Work in-progress: simple compute test passed. (d3d renderer)
Yong He
2017-10-23
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work in progress
YONGH\yongh
2017-10-20
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in-progress work: allow render-test to generate and bind various resource inp...
YONGH\yongh
2017-10-20
*
Support running and comparing execution results of compute shaders in testing...
YONGH\yongh
2017-10-19
*
Implement notion of a "container format" (#213)
Tim Foley
2017-10-16
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