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authorYONGH\yongh <yonghe@outlook.com>2017-10-25 22:23:02 -0400
committerYONGH\yongh <yonghe@outlook.com>2017-10-25 22:23:02 -0400
commit1981c920f3eb40e303af264aa256147cba74e6ab (patch)
treed338c6c834daf15a3d4a8709839369fd6358553d /tools/render-test/render-d3d11.cpp
parent14d93b03c2238cfc9541f92c2d5ab24a7373b82d (diff)
render-test code cleanup
Diffstat (limited to 'tools/render-test/render-d3d11.cpp')
-rw-r--r--tools/render-test/render-d3d11.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/tools/render-test/render-d3d11.cpp b/tools/render-test/render-d3d11.cpp
index 3bb9d3e4e..ee34445d0 100644
--- a/tools/render-test/render-d3d11.cpp
+++ b/tools/render-test/render-d3d11.cpp
@@ -393,8 +393,6 @@ public:
dxRenderTargetTextures.Add(texture);
}
- // We immediately bind the back-buffer render target view, and we aren't
- // going to switch. We don't bother with a depth buffer.
dxImmediateContext->OMSetRenderTargets(
dxRenderTargetViews.Count(),
dxRenderTargetViews.Buffer(),
@@ -1095,7 +1093,6 @@ public:
}
id++;
}
- fprintf(f, "test result. \n");
fclose(f);
}
};