diff options
| author | YONGH\yongh <yonghe@outlook.com> | 2017-10-25 22:23:02 -0400 |
|---|---|---|
| committer | YONGH\yongh <yonghe@outlook.com> | 2017-10-25 22:23:02 -0400 |
| commit | 1981c920f3eb40e303af264aa256147cba74e6ab (patch) | |
| tree | d338c6c834daf15a3d4a8709839369fd6358553d /tools/render-test/render-d3d11.cpp | |
| parent | 14d93b03c2238cfc9541f92c2d5ab24a7373b82d (diff) | |
render-test code cleanup
Diffstat (limited to 'tools/render-test/render-d3d11.cpp')
| -rw-r--r-- | tools/render-test/render-d3d11.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/tools/render-test/render-d3d11.cpp b/tools/render-test/render-d3d11.cpp index 3bb9d3e4e..ee34445d0 100644 --- a/tools/render-test/render-d3d11.cpp +++ b/tools/render-test/render-d3d11.cpp @@ -393,8 +393,6 @@ public: dxRenderTargetTextures.Add(texture); } - // We immediately bind the back-buffer render target view, and we aren't - // going to switch. We don't bother with a depth buffer. dxImmediateContext->OMSetRenderTargets( dxRenderTargetViews.Count(), dxRenderTargetViews.Buffer(), @@ -1095,7 +1093,6 @@ public: } id++; } - fprintf(f, "test result. \n"); fclose(f); } }; |
