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authorjsmall-nvidia <jsmall@nvidia.com>2018-06-22 13:09:01 -0400
committerGitHub <noreply@github.com>2018-06-22 13:09:01 -0400
commitd0c9571be3a2167a9f019310aca8f7cd326972c0 (patch)
tree52aa2f14ec2c9d8d42bc6fcbd381ed9799c19533 /tools/render-test/render-d3d11.cpp
parente66d66b88e1c6ef8499708952fcbe3ba873f6e4c (diff)
Expose macros/functionality for defining interfaces (#604)
* Added Result definitions to the slang.h * Removed slang-result.h and added slang-com-helper.h * Move slang-com-ptr.h to be publically available. * Add SLANG_IUNKNOWN macros to simplify implementing interfaces. Use the SLANG_IUNKNOWN macros to in slang.c * Removed slang-defines.h added outstanding defines to slang.h
Diffstat (limited to 'tools/render-test/render-d3d11.cpp')
-rw-r--r--tools/render-test/render-d3d11.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/render-test/render-d3d11.cpp b/tools/render-test/render-d3d11.cpp
index 1ca293fad..109c5aca1 100644
--- a/tools/render-test/render-d3d11.cpp
+++ b/tools/render-test/render-d3d11.cpp
@@ -14,7 +14,7 @@
#include <slang.h>
-#include "../../source/core/slang-com-ptr.h"
+#include "../../slang-com-ptr.h"
// We will be rendering with Direct3D 11, so we need to include
// the Windows and D3D11 headers