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| author | jsmall-nvidia <jsmall@nvidia.com> | 2018-06-22 13:09:01 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-06-22 13:09:01 -0400 |
| commit | d0c9571be3a2167a9f019310aca8f7cd326972c0 (patch) | |
| tree | 52aa2f14ec2c9d8d42bc6fcbd381ed9799c19533 /tools/render-test/render-d3d11.cpp | |
| parent | e66d66b88e1c6ef8499708952fcbe3ba873f6e4c (diff) | |
Expose macros/functionality for defining interfaces (#604)
* Added Result definitions to the slang.h
* Removed slang-result.h and added slang-com-helper.h
* Move slang-com-ptr.h to be publically available.
* Add SLANG_IUNKNOWN macros to simplify implementing interfaces.
Use the SLANG_IUNKNOWN macros to in slang.c
* Removed slang-defines.h added outstanding defines to slang.h
Diffstat (limited to 'tools/render-test/render-d3d11.cpp')
| -rw-r--r-- | tools/render-test/render-d3d11.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/render-test/render-d3d11.cpp b/tools/render-test/render-d3d11.cpp index 1ca293fad..109c5aca1 100644 --- a/tools/render-test/render-d3d11.cpp +++ b/tools/render-test/render-d3d11.cpp @@ -14,7 +14,7 @@ #include <slang.h> -#include "../../source/core/slang-com-ptr.h" +#include "../../slang-com-ptr.h" // We will be rendering with Direct3D 11, so we need to include // the Windows and D3D11 headers |
