summaryrefslogtreecommitdiffstats
path: root/tools
Commit message (Expand)AuthorAge
* ignore RENDER_COMPUTE test cases in linux build.YONGH\yongh2017-10-25
* render-test code cleanupYONGH\yongh2017-10-25
* fix d3d11 usageYONGH\yongh2017-10-25
* testYONGH\yongh2017-10-25
* testYONGH\yongh2017-10-25
* testYONGH\yongh2017-10-25
* testYONGH\yongh2017-10-25
* testYONGH\yongh2017-10-25
* testYONGH\yongh2017-10-25
* add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...YONGH\yongh2017-10-25
* finish up opengl renderer implementation for input resource binding.YONGH\yongh2017-10-25
* bug fixYong He2017-10-23
* test 7Yong He2017-10-23
* test 6Yong He2017-10-23
* test 5Yong He2017-10-23
* test 4Yong He2017-10-23
* try fix 3Yong He2017-10-23
* try fix 2Yong He2017-10-23
* testYong He2017-10-23
* attempt to fixYong He2017-10-23
* testYong He2017-10-23
* fix compute shader test result comparisonYong He2017-10-23
* Merge https://github.com/shader-slang/slangYong He2017-10-23
|\
| * Fix up emission of shader parameter semantics when using IR (#226)Tim Foley2017-10-20
* | Work in-progress: simple compute test passed. (d3d renderer)Yong He2017-10-23
* | work in progressYONGH\yongh2017-10-20
* | in-progress work: allow render-test to generate and bind various resource inp...YONGH\yongh2017-10-20
|/
* Support running and comparing execution results of compute shaders in testing...YONGH\yongh2017-10-19
* Reflection: allow querying of semantics on varying input/output (#224)Tim Foley2017-10-19
* Work on IR-based cross-compilation (#222)Tim Foley2017-10-18
* Implement notion of a "container format" (#213)Tim Foley2017-10-16
* Move reflection JSON generation into separate text fixture (#211)Tim Foley2017-10-13
* Perform some transformations on IR to legalize for GLSL (#200)Tim Foley2017-10-06
* Attempt to fix subprocess handling for Linux (#197)Tim Foley2017-10-06
* IR: overhaul IR design/implementation (#195)Tim Foley2017-10-04
* Get tests running/passing under Linux (#194)Tim Foley2017-09-29
* First attempt at a Linux build (#193)Tim Foley2017-09-27
* Fixup: deal with hitting `.obj` size limits for VSTim Foley2017-09-25
* Use WARP for D3D rendering tests.Tim Foley2017-09-21
* Initial work on a "VM" for Slang code (#189)Tim Foley2017-09-21
* Initial work on boilerplate code generatorTim Foley2017-09-11
* Try to print failure from AppVeyor testsTim Foley2017-08-25
* Build a dynamic library for SlangTim Foley2017-07-19
* Add a compile-time loop construct to SlangTim Foley2017-07-18
* Handle `flat` interpolation cases in cross compilationTim Foley2017-07-17
* Don't use "auto locations" mode in glslangTim Foley2017-07-14
* Add support for dumping intermediates for debugging.Tim Foley2017-07-13
* Removed spGetTranslationUnitCode; Unified EntryPointResult/TranslationUnitRes...Kai-Hwa Yao2017-07-10
* Don't assume vector contains contentsKai-Hwa Yao2017-07-10
* Allow glslang wrapper to output regular SPIRV before disassemblyKai-Hwa Yao2017-07-10