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Making it easier to work with shaders
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Author
Age
*
ignore RENDER_COMPUTE test cases in linux build.
YONGH\yongh
2017-10-25
*
render-test code cleanup
YONGH\yongh
2017-10-25
*
fix d3d11 usage
YONGH\yongh
2017-10-25
*
test
YONGH\yongh
2017-10-25
*
test
YONGH\yongh
2017-10-25
*
test
YONGH\yongh
2017-10-25
*
test
YONGH\yongh
2017-10-25
*
test
YONGH\yongh
2017-10-25
*
test
YONGH\yongh
2017-10-25
*
add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...
YONGH\yongh
2017-10-25
*
finish up opengl renderer implementation for input resource binding.
YONGH\yongh
2017-10-25
*
bug fix
Yong He
2017-10-23
*
test 7
Yong He
2017-10-23
*
test 6
Yong He
2017-10-23
*
test 5
Yong He
2017-10-23
*
test 4
Yong He
2017-10-23
*
try fix 3
Yong He
2017-10-23
*
try fix 2
Yong He
2017-10-23
*
test
Yong He
2017-10-23
*
attempt to fix
Yong He
2017-10-23
*
test
Yong He
2017-10-23
*
fix compute shader test result comparison
Yong He
2017-10-23
*
Merge https://github.com/shader-slang/slang
Yong He
2017-10-23
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*
Fix up emission of shader parameter semantics when using IR (#226)
Tim Foley
2017-10-20
*
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Work in-progress: simple compute test passed. (d3d renderer)
Yong He
2017-10-23
*
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work in progress
YONGH\yongh
2017-10-20
*
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in-progress work: allow render-test to generate and bind various resource inp...
YONGH\yongh
2017-10-20
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/
*
Support running and comparing execution results of compute shaders in testing...
YONGH\yongh
2017-10-19
*
Reflection: allow querying of semantics on varying input/output (#224)
Tim Foley
2017-10-19
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Work on IR-based cross-compilation (#222)
Tim Foley
2017-10-18
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Implement notion of a "container format" (#213)
Tim Foley
2017-10-16
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Move reflection JSON generation into separate text fixture (#211)
Tim Foley
2017-10-13
*
Perform some transformations on IR to legalize for GLSL (#200)
Tim Foley
2017-10-06
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Attempt to fix subprocess handling for Linux (#197)
Tim Foley
2017-10-06
*
IR: overhaul IR design/implementation (#195)
Tim Foley
2017-10-04
*
Get tests running/passing under Linux (#194)
Tim Foley
2017-09-29
*
First attempt at a Linux build (#193)
Tim Foley
2017-09-27
*
Fixup: deal with hitting `.obj` size limits for VS
Tim Foley
2017-09-25
*
Use WARP for D3D rendering tests.
Tim Foley
2017-09-21
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Initial work on a "VM" for Slang code (#189)
Tim Foley
2017-09-21
*
Initial work on boilerplate code generator
Tim Foley
2017-09-11
*
Try to print failure from AppVeyor tests
Tim Foley
2017-08-25
*
Build a dynamic library for Slang
Tim Foley
2017-07-19
*
Add a compile-time loop construct to Slang
Tim Foley
2017-07-18
*
Handle `flat` interpolation cases in cross compilation
Tim Foley
2017-07-17
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Don't use "auto locations" mode in glslang
Tim Foley
2017-07-14
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Add support for dumping intermediates for debugging.
Tim Foley
2017-07-13
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Removed spGetTranslationUnitCode; Unified EntryPointResult/TranslationUnitRes...
Kai-Hwa Yao
2017-07-10
*
Don't assume vector contains contents
Kai-Hwa Yao
2017-07-10
*
Allow glslang wrapper to output regular SPIRV before disassembly
Kai-Hwa Yao
2017-07-10
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