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* Allow for implicit `this` expressions.Tim Foley2017-10-30
* Support explicit `this` expressionsTim Foley2017-10-30
* Initial work on support code generation for generics with constraints (#233)Tim Foley2017-10-27
* Merge pull request #230 from csyonghe/masterYong He2017-10-25
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| * ignore RENDER_COMPUTE test cases in linux build.YONGH\yongh2017-10-25
| * render-test code cleanupYONGH\yongh2017-10-25
| * fix d3d11 usageYONGH\yongh2017-10-25
| * testYONGH\yongh2017-10-25
| * testYONGH\yongh2017-10-25
| * testYONGH\yongh2017-10-25
| * testYONGH\yongh2017-10-25
| * testYONGH\yongh2017-10-25
| * testYONGH\yongh2017-10-25
| * testYONGH\yongh2017-10-25
| * testYONGH\yongh2017-10-25
| * add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...YONGH\yongh2017-10-25
| * Merge https://github.com/shader-slang/slangYONGH\yongh2017-10-25
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* | Merge pull request #227 from csyonghe/masterYong He2017-10-24
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| | * finish up opengl renderer implementation for input resource binding.YONGH\yongh2017-10-25
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| * bug fixYong He2017-10-23
| * test 7Yong He2017-10-23
| * test 6Yong He2017-10-23
| * test 5Yong He2017-10-23
| * test 4Yong He2017-10-23
| * try fix 3Yong He2017-10-23
| * try fix 2Yong He2017-10-23
| * testYong He2017-10-23
| * attempt to fixYong He2017-10-23
| * Merge https://github.com/shader-slang/slangYong He2017-10-23
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* | Fix output for matrix multiple in GLSL code (#228)Tim Foley2017-10-23
| * testYong He2017-10-23
| * try fix linux buildYong He2017-10-23
| * fix test caseYong He2017-10-23
| * fix compute shader test result comparisonYong He2017-10-23
| * Merge https://github.com/shader-slang/slangYong He2017-10-23
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* | Fix up emission of shader parameter semantics when using IR (#226)Tim Foley2017-10-20
* | Merge pull request #225 from csyonghe/masterYong He2017-10-19
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| | * Work in-progress: simple compute test passed. (d3d renderer)Yong He2017-10-23
| | * work in progressYONGH\yongh2017-10-20
| | * in-progress work: allow render-test to generate and bind various resource inp...YONGH\yongh2017-10-20
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| * typo fixYONGH\yongh2017-10-19
| * Support running and comparing execution results of compute shaders in testing...YONGH\yongh2017-10-19
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* Reflection: allow querying of semantics on varying input/output (#224)Tim Foley2017-10-19
* Initial work on a pass to scalarize GLSL varying input/output (#223)Tim Foley2017-10-19
* Work on IR-based cross-compilation (#222)Tim Foley2017-10-18
* Implement notion of a "container format" (#213)Tim Foley2017-10-16
* Get rid of the `-slang-ir-asm` target (#212)Tim Foley2017-10-13
* Move reflection JSON generation into separate text fixture (#211)Tim Foley2017-10-13
* Work towards target-specific function overloads (#210)Tim Foley2017-10-12
* Do loop fix (#209)Tim Foley2017-10-12