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Making it easier to work with shaders
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Author
Age
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Allow for implicit `this` expressions.
Tim Foley
2017-10-30
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Support explicit `this` expressions
Tim Foley
2017-10-30
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Initial work on support code generation for generics with constraints (#233)
Tim Foley
2017-10-27
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Merge pull request #230 from csyonghe/master
Yong He
2017-10-25
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ignore RENDER_COMPUTE test cases in linux build.
YONGH\yongh
2017-10-25
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render-test code cleanup
YONGH\yongh
2017-10-25
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fix d3d11 usage
YONGH\yongh
2017-10-25
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test
YONGH\yongh
2017-10-25
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test
YONGH\yongh
2017-10-25
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test
YONGH\yongh
2017-10-25
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test
YONGH\yongh
2017-10-25
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test
YONGH\yongh
2017-10-25
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test
YONGH\yongh
2017-10-25
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test
YONGH\yongh
2017-10-25
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test
YONGH\yongh
2017-10-25
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add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...
YONGH\yongh
2017-10-25
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Merge https://github.com/shader-slang/slang
YONGH\yongh
2017-10-25
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Merge pull request #227 from csyonghe/master
Yong He
2017-10-24
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finish up opengl renderer implementation for input resource binding.
YONGH\yongh
2017-10-25
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bug fix
Yong He
2017-10-23
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test 7
Yong He
2017-10-23
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test 6
Yong He
2017-10-23
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test 5
Yong He
2017-10-23
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test 4
Yong He
2017-10-23
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try fix 3
Yong He
2017-10-23
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try fix 2
Yong He
2017-10-23
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test
Yong He
2017-10-23
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attempt to fix
Yong He
2017-10-23
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Merge https://github.com/shader-slang/slang
Yong He
2017-10-23
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Fix output for matrix multiple in GLSL code (#228)
Tim Foley
2017-10-23
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test
Yong He
2017-10-23
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try fix linux build
Yong He
2017-10-23
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fix test case
Yong He
2017-10-23
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fix compute shader test result comparison
Yong He
2017-10-23
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Merge https://github.com/shader-slang/slang
Yong He
2017-10-23
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Fix up emission of shader parameter semantics when using IR (#226)
Tim Foley
2017-10-20
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Merge pull request #225 from csyonghe/master
Yong He
2017-10-19
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Work in-progress: simple compute test passed. (d3d renderer)
Yong He
2017-10-23
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work in progress
YONGH\yongh
2017-10-20
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in-progress work: allow render-test to generate and bind various resource inp...
YONGH\yongh
2017-10-20
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typo fix
YONGH\yongh
2017-10-19
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Support running and comparing execution results of compute shaders in testing...
YONGH\yongh
2017-10-19
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Reflection: allow querying of semantics on varying input/output (#224)
Tim Foley
2017-10-19
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Initial work on a pass to scalarize GLSL varying input/output (#223)
Tim Foley
2017-10-19
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Work on IR-based cross-compilation (#222)
Tim Foley
2017-10-18
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Implement notion of a "container format" (#213)
Tim Foley
2017-10-16
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Get rid of the `-slang-ir-asm` target (#212)
Tim Foley
2017-10-13
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Move reflection JSON generation into separate text fixture (#211)
Tim Foley
2017-10-13
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Work towards target-specific function overloads (#210)
Tim Foley
2017-10-12
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Do loop fix (#209)
Tim Foley
2017-10-12
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