index
:
slang.git
master
Making it easier to work with shaders
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
tools
/
gfx
/
vulkan
/
render-vk.cpp
Commit message (
Expand
)
Author
Age
...
*
gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)
Yong He
2021-11-17
*
gfx: setSamplePositions and clearResourceView. (#2018)
Yong He
2021-11-16
*
Update gfx interface. (#2015)
Yong He
2021-11-15
*
Add support for buffer sharing from Vulkan to CUDA (#2008)
lucy96chen
2021-11-12
*
Allow buffers to be shared between D3D12 and CUDA (#2005)
lucy96chen
2021-11-09
*
Add interface for new gfx features. (#2003)
Yong He
2021-11-04
*
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-26
*
Re-enable swiftshader. (#1984)
Yong He
2021-10-20
*
GFX: implement mutable shader objects. (#1963)
Yong He
2021-10-18
*
Disable swiftshader temporarily (#1971)
jsmall-nvidia
2021-10-09
*
Modified barrier API to accept multiple resources per call (#1959)
Kai Yao
2021-10-04
*
Get native handles for TextureResource and BufferResource (#1960)
lucy96chen
2021-10-04
*
Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)
lucy96chen
2021-10-01
*
VK Resource Barrier (#1955)
Kai Yao
2021-09-30
*
Add method to retrieve native handles (#1944)
lucy96chen
2021-09-23
*
Support for existing device/instance handles in Vulkan (#1942)
lucy96chen
2021-09-21
*
Bug fix in 16bit type emit, vk validation error fix. (#1936)
Yong He
2021-09-13
*
Add GLSL450 intrinsics to SPIRV direct emit. (#1921)
Yong He
2021-08-17
*
Further implementation of SPIRV direct emit. (#1920)
Yong He
2021-08-12
*
Experimental DXR1.0 support in gfx. (#1915)
Yong He
2021-07-28
*
Minor refactor to gfx D3D12 implementation. (#1913)
Yong He
2021-07-20
*
Enable swiftshader in linux CI builds (#1909)
Yong He
2021-07-19
*
Enable testing with Swiftshader. (#1906)
Yong He
2021-07-09
*
Allow render-test to run inline ray tracing tests. (#1903)
Yong He
2021-07-08
*
Implement gfx inline ray tracing on D3D12. (#1902)
Yong He
2021-07-08
*
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-30
*
[gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)
Yong He
2021-06-23
*
Support timestamp queries in `gfx`. (#1880)
Yong He
2021-06-10
*
Fix D3D11 `uploadBufferResource`. (#1869)
Yong He
2021-06-04
*
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-21
*
Clean up the way we stride over sub-object ranges for D3D11 and Vulkan (#1829)
Tim Foley
2021-04-30
*
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-29
*
`gfx` DebugCallback and debug layer. (#1822)
Yong He
2021-04-29
*
Remove resource `Usage` from `gfx` interface. (#1813)
Yong He
2021-04-24
*
Fix `model-viewer` crash when using Vulkan. (#1804)
Yong He
2021-04-23
*
Various fixes to make `model-viewer` example almost working. (#1801)
Yong He
2021-04-20
*
Improve robustness of gfx lifetime management. (#1788)
Yong He
2021-04-08
*
Transient root shader object. (#1782)
Yong He
2021-04-05
*
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-31
*
Clean up render-test handling of input (#1766)
Tim Foley
2021-03-25
*
Improve Vulkan shader-objects implementation. (#1765)
Yong He
2021-03-25
*
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-24
*
Remove `DescriptorSet` from D3D11 and GL devices. (#1761)
Yong He
2021-03-18
*
Change representation of initial data for textures (#1747)
Tim Foley
2021-03-11
*
Add Linux support to `platform` and `gfx`. (#1744)
Yong He
2021-03-11
*
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-10
*
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-03-04
*
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-24
*
Add `SampleGrad` overload for lod clamp. (#1711)
Yong He
2021-02-17
*
Shader-Object example (#1694)
Yong He
2021-02-05
[prev]
[next]