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path: root/tools/gfx/vulkan/render-vk.cpp
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* gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)Yong He2021-11-17
* gfx: setSamplePositions and clearResourceView. (#2018)Yong He2021-11-16
* Update gfx interface. (#2015)Yong He2021-11-15
* Add support for buffer sharing from Vulkan to CUDA (#2008)lucy96chen2021-11-12
* Allow buffers to be shared between D3D12 and CUDA (#2005)lucy96chen2021-11-09
* Add interface for new gfx features. (#2003)Yong He2021-11-04
* Expanded gfx::Format to include additional formats (#1982)lucy96chen2021-10-26
* Re-enable swiftshader. (#1984)Yong He2021-10-20
* GFX: implement mutable shader objects. (#1963)Yong He2021-10-18
* Disable swiftshader temporarily (#1971)jsmall-nvidia2021-10-09
* Modified barrier API to accept multiple resources per call (#1959)Kai Yao2021-10-04
* Get native handles for TextureResource and BufferResource (#1960)lucy96chen2021-10-04
* Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)lucy96chen2021-10-01
* VK Resource Barrier (#1955)Kai Yao2021-09-30
* Add method to retrieve native handles (#1944)lucy96chen2021-09-23
* Support for existing device/instance handles in Vulkan (#1942)lucy96chen2021-09-21
* Bug fix in 16bit type emit, vk validation error fix. (#1936)Yong He2021-09-13
* Add GLSL450 intrinsics to SPIRV direct emit. (#1921)Yong He2021-08-17
* Further implementation of SPIRV direct emit. (#1920)Yong He2021-08-12
* Experimental DXR1.0 support in gfx. (#1915)Yong He2021-07-28
* Minor refactor to gfx D3D12 implementation. (#1913)Yong He2021-07-20
* Enable swiftshader in linux CI builds (#1909)Yong He2021-07-19
* Enable testing with Swiftshader. (#1906)Yong He2021-07-09
* Allow render-test to run inline ray tracing tests. (#1903)Yong He2021-07-08
* Implement gfx inline ray tracing on D3D12. (#1902)Yong He2021-07-08
* [gfx] Add inline ray tracing support. (#1899)Yong He2021-06-30
* [gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)Yong He2021-06-23
* Support timestamp queries in `gfx`. (#1880)Yong He2021-06-10
* Fix D3D11 `uploadBufferResource`. (#1869)Yong He2021-06-04
* [gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He2021-05-21
* Clean up the way we stride over sub-object ranges for D3D11 and Vulkan (#1829)Tim Foley2021-04-30
* Update gfx back-ends to handle static specialization (#1826)Tim Foley2021-04-29
* `gfx` DebugCallback and debug layer. (#1822)Yong He2021-04-29
* Remove resource `Usage` from `gfx` interface. (#1813)Yong He2021-04-24
* Fix `model-viewer` crash when using Vulkan. (#1804)Yong He2021-04-23
* Various fixes to make `model-viewer` example almost working. (#1801)Yong He2021-04-20
* Improve robustness of gfx lifetime management. (#1788)Yong He2021-04-08
* Transient root shader object. (#1782)Yong He2021-04-05
* `gfx` explicit transient resource management. (#1774)Yong He2021-03-31
* Clean up render-test handling of input (#1766)Tim Foley2021-03-25
* Improve Vulkan shader-objects implementation. (#1765)Yong He2021-03-25
* Reimplement Vulkan shader objects. (#1764)Yong He2021-03-24
* Remove `DescriptorSet` from D3D11 and GL devices. (#1761)Yong He2021-03-18
* Change representation of initial data for textures (#1747)Tim Foley2021-03-11
* Add Linux support to `platform` and `gfx`. (#1744)Yong He2021-03-11
* Swapchain resize and rename to `IDevice` (#1741)Yong He2021-03-10
* Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He2021-03-04
* Explicit swapchain interface in `gfx`. (#1726)Yong He2021-02-24
* Add `SampleGrad` overload for lod clamp. (#1711)Yong He2021-02-17
* Shader-Object example (#1694)Yong He2021-02-05