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path: root/tools/gfx/vulkan/render-vk.cpp
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* Vulkan validation error fixes (#2254)lucy96chen2022-06-01
* Split render-vk.h/.cpp into a set of smaller files (#2244)lucy96chen2022-05-26
* Various vulkan/glsl fixes. (#2222)Yong He2022-05-05
* Changed all uses of attachment (in the context of render/depth stencil target...lucy96chen2022-05-04
* GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen2022-04-21
* GFX renaming work part 1 (#2183)lucy96chen2022-04-14
* Texture views/shapes tests part 1 (#2179)lucy96chen2022-04-07
* Add additional texture to texture copying tests (#2165)lucy96chen2022-03-21
* gfx: restructure render-vk.cpp (#2157)Yong He2022-03-09
* gfx: restructure render-d3d12.cpp (#2154)Yong He2022-03-09
* GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)Yong He2022-03-08
* Expose API-specific row alignment values (#2151)lucy96chen2022-03-08
* Use GLSL scalar layout for constant buffers. (#2147)Yong He2022-02-28
* Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...Yong He2022-02-25
* Add isOccluded() and setFullScreenMode() to ISwapchain (#2145)lucy96chen2022-02-25
* gfx: d3d12 performance optimizations. (#2140)Yong He2022-02-23
* gfx: defer downstream shader compilation until draw/dispatch. (#2139)Yong He2022-02-20
* Optimize d3d12 mutable shader object implementation. (#2138)Yong He2022-02-19
* Added implementations for IFence::getSharedHandle() for Vulkan and D3D12 (#2137)lucy96chen2022-02-18
* Fully implement the ray tracing pipeline for Vulkan (#2136)lucy96chen2022-02-18
* Various gfx fixes. (#2132)Yong He2022-02-16
* Fix linux gfx issue (#2131)jsmall-nvidia2022-02-15
* gfx: Various Vulkan fixes. (#2129)Yong He2022-02-11
* gfx: Add `resolveQuery` command. (#2125)Yong He2022-02-10
* Various fixes to gfx. (#2120)Yong He2022-02-09
* Added a simple test for getFormatSupportedResourceStates() (#2118)lucy96chen2022-02-09
* Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)Yong He2022-02-03
* Added Vulkan implementation for createRayTracingPipelineState() (#2109)lucy96chen2022-02-03
* Added Vulkan implementation of getFormatSupportedResourceStates() (#2108)lucy96chen2022-02-03
* Set numerous fields in VKDevice::createGraphicsPipelineState using the inform...lucy96chen2022-01-27
* Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)lucy96chen2022-01-25
* GFX: seperated ShaderTable. (#2090)Yong He2022-01-21
* Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...lucy96chen2022-01-19
* Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He2022-01-14
* Various fixes to gfx. (#2074)Yong He2022-01-10
* Draw call tests for Vulkan (#2073)lucy96chen2022-01-10
* Buffer allocation backend. (#2045)ZanderMajercik2022-01-04
* Fixes to `uploadTextureData`. (#2058)Yong He2021-12-13
* gfx: Implement `setSamplePositions`. (#2056)Yong He2021-12-13
* gfx: use uint32_t in draw calls and implement current size query. (#2055)Yong He2021-12-13
* Implement instanced and indirect draw calls (#2053)lucy96chen2021-12-09
* Remove `PipelineType` from gfx header. (#2051)Yong He2021-12-09
* gfx: Implement `claerResourceView`. (#2052)Yong He2021-12-09
* gfx Fence implementation improvements. (#2049)Yong He2021-12-08
* D3D12 and Vulkan to CUDA Texture Sharing (#2038)lucy96chen2021-12-08
* gfx: D3D12 and VK Fence implementation. (#2048)Yong He2021-12-07
* Fix shader-toy example. (#2047)Yong He2021-12-06
* gfx Mutable Root shader object implementation. (#2042)Yong He2021-12-06
* gfx: Add more fixed function states and instancing draw calls. (#2023)Yong He2021-11-22
* gfx: add coverage for more resource commands. (#2020)Yong He2021-11-18