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Making it easier to work with shaders
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render-vk.cpp
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Author
Age
*
Vulkan validation error fixes (#2254)
lucy96chen
2022-06-01
*
Split render-vk.h/.cpp into a set of smaller files (#2244)
lucy96chen
2022-05-26
*
Various vulkan/glsl fixes. (#2222)
Yong He
2022-05-05
*
Changed all uses of attachment (in the context of render/depth stencil target...
lucy96chen
2022-05-04
*
GFX renaming work part 2: slang-gfx.h renames (#2194)
lucy96chen
2022-04-21
*
GFX renaming work part 1 (#2183)
lucy96chen
2022-04-14
*
Texture views/shapes tests part 1 (#2179)
lucy96chen
2022-04-07
*
Add additional texture to texture copying tests (#2165)
lucy96chen
2022-03-21
*
gfx: restructure render-vk.cpp (#2157)
Yong He
2022-03-09
*
gfx: restructure render-d3d12.cpp (#2154)
Yong He
2022-03-09
*
GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)
Yong He
2022-03-08
*
Expose API-specific row alignment values (#2151)
lucy96chen
2022-03-08
*
Use GLSL scalar layout for constant buffers. (#2147)
Yong He
2022-02-28
*
Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...
Yong He
2022-02-25
*
Add isOccluded() and setFullScreenMode() to ISwapchain (#2145)
lucy96chen
2022-02-25
*
gfx: d3d12 performance optimizations. (#2140)
Yong He
2022-02-23
*
gfx: defer downstream shader compilation until draw/dispatch. (#2139)
Yong He
2022-02-20
*
Optimize d3d12 mutable shader object implementation. (#2138)
Yong He
2022-02-19
*
Added implementations for IFence::getSharedHandle() for Vulkan and D3D12 (#2137)
lucy96chen
2022-02-18
*
Fully implement the ray tracing pipeline for Vulkan (#2136)
lucy96chen
2022-02-18
*
Various gfx fixes. (#2132)
Yong He
2022-02-16
*
Fix linux gfx issue (#2131)
jsmall-nvidia
2022-02-15
*
gfx: Various Vulkan fixes. (#2129)
Yong He
2022-02-11
*
gfx: Add `resolveQuery` command. (#2125)
Yong He
2022-02-10
*
Various fixes to gfx. (#2120)
Yong He
2022-02-09
*
Added a simple test for getFormatSupportedResourceStates() (#2118)
lucy96chen
2022-02-09
*
Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)
Yong He
2022-02-03
*
Added Vulkan implementation for createRayTracingPipelineState() (#2109)
lucy96chen
2022-02-03
*
Added Vulkan implementation of getFormatSupportedResourceStates() (#2108)
lucy96chen
2022-02-03
*
Set numerous fields in VKDevice::createGraphicsPipelineState using the inform...
lucy96chen
2022-01-27
*
Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)
lucy96chen
2022-01-25
*
GFX: seperated ShaderTable. (#2090)
Yong He
2022-01-21
*
Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...
lucy96chen
2022-01-19
*
Various fixes to GFX, nested parameter block test for d3d12. (#2081)
Yong He
2022-01-14
*
Various fixes to gfx. (#2074)
Yong He
2022-01-10
*
Draw call tests for Vulkan (#2073)
lucy96chen
2022-01-10
*
Buffer allocation backend. (#2045)
ZanderMajercik
2022-01-04
*
Fixes to `uploadTextureData`. (#2058)
Yong He
2021-12-13
*
gfx: Implement `setSamplePositions`. (#2056)
Yong He
2021-12-13
*
gfx: use uint32_t in draw calls and implement current size query. (#2055)
Yong He
2021-12-13
*
Implement instanced and indirect draw calls (#2053)
lucy96chen
2021-12-09
*
Remove `PipelineType` from gfx header. (#2051)
Yong He
2021-12-09
*
gfx: Implement `claerResourceView`. (#2052)
Yong He
2021-12-09
*
gfx Fence implementation improvements. (#2049)
Yong He
2021-12-08
*
D3D12 and Vulkan to CUDA Texture Sharing (#2038)
lucy96chen
2021-12-08
*
gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-12-07
*
Fix shader-toy example. (#2047)
Yong He
2021-12-06
*
gfx Mutable Root shader object implementation. (#2042)
Yong He
2021-12-06
*
gfx: Add more fixed function states and instancing draw calls. (#2023)
Yong He
2021-11-22
*
gfx: add coverage for more resource commands. (#2020)
Yong He
2021-11-18
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