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authorlucy96chen <47800040+lucy96chen@users.noreply.github.com>2022-01-25 10:26:29 -0800
committerGitHub <noreply@github.com>2022-01-25 10:26:29 -0800
commit6528b1c7f32d8e2c8de8f4e1dd386533cd14b8f1 (patch)
treec38fede39e51ae21d840aabe24212d711f522f1e /tools/gfx/vulkan/render-vk.cpp
parent7cff340b10b27f82781335093759bbdc19cd2865 (diff)
Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)
* Added implementations for resolveResource to both D3D and Vulkan backends * Simple test for resolving a multisampled resource written and confirmed to run successfully for D3D12 * Fixed a bug preventing MSAA from working in Vulkan * Changed test format to RGBA32 Float (because swiftshader)
Diffstat (limited to 'tools/gfx/vulkan/render-vk.cpp')
-rw-r--r--tools/gfx/vulkan/render-vk.cpp57
1 files changed, 48 insertions, 9 deletions
diff --git a/tools/gfx/vulkan/render-vk.cpp b/tools/gfx/vulkan/render-vk.cpp
index f31195cc8..517580c08 100644
--- a/tools/gfx/vulkan/render-vk.cpp
+++ b/tools/gfx/vulkan/render-vk.cpp
@@ -561,6 +561,7 @@ public:
VkAttachmentReference m_depthReference;
bool m_hasDepthStencilAttachment;
uint32_t m_renderTargetCount;
+ VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_1_BIT;
public:
~FramebufferLayoutImpl()
@@ -601,6 +602,8 @@ public:
dst.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
dst.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
dst.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+
+ sampleCount = Math::Max(dst.samples, sampleCount);
}
if (desc.depthStencil)
@@ -615,6 +618,8 @@ public:
dst.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
dst.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
dst.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
+
+ sampleCount = Math::Max(dst.samples, sampleCount);
}
Array<VkAttachmentReference, kMaxRenderTargets>& colorReferences = m_colorReferences;
@@ -4780,15 +4785,43 @@ public:
virtual SLANG_NO_THROW void SLANG_MCALL resolveResource(
ITextureResource* source,
+ ResourceState sourceState,
SubresourceRange sourceRange,
ITextureResource* dest,
+ ResourceState destState,
SubresourceRange destRange) override
{
- SLANG_UNUSED(source);
- SLANG_UNUSED(sourceRange);
- SLANG_UNUSED(dest);
- SLANG_UNUSED(destRange);
- SLANG_UNIMPLEMENTED_X("resolveResource");
+ auto srcTexture = static_cast<TextureResourceImpl*>(source);
+ auto srcExtent = srcTexture->getDesc()->size;
+ auto dstTexture = static_cast<TextureResourceImpl*>(dest);
+
+ auto srcImage = srcTexture->m_image;
+ auto dstImage = dstTexture->m_image;
+
+ auto srcImageLayout = VulkanUtil::getImageLayoutFromState(sourceState);
+ auto dstImageLayout = VulkanUtil::getImageLayoutFromState(destState);
+
+ for (uint32_t layer = 0; layer < sourceRange.layerCount; ++layer)
+ {
+ for (uint32_t mip = 0; mip < sourceRange.mipLevelCount; ++mip)
+ {
+ VkImageResolve region = {};
+ region.srcSubresource.aspectMask = getAspectMask(sourceRange.aspectMask);
+ region.srcSubresource.baseArrayLayer = layer + sourceRange.baseArrayLayer;
+ region.srcSubresource.layerCount = 1;
+ region.srcSubresource.mipLevel = mip + sourceRange.mipLevel;
+ region.srcOffset = { 0, 0, 0 };
+ region.dstSubresource.aspectMask = getAspectMask(destRange.aspectMask);
+ region.dstSubresource.baseArrayLayer = layer + destRange.baseArrayLayer;
+ region.dstSubresource.layerCount = 1;
+ region.dstSubresource.mipLevel = mip + destRange.mipLevel;
+ region.dstOffset = { 0, 0, 0 };
+ region.extent = { (uint32_t)srcExtent.width, (uint32_t)srcExtent.height, (uint32_t)srcExtent.depth };
+
+ auto& vkApi = m_commandBuffer->m_renderer->m_api;
+ vkApi.vkCmdResolveImage(m_commandBuffer->m_commandBuffer, srcImage, srcImageLayout, dstImage, dstImageLayout, 1, &region);
+ }
+ }
}
virtual SLANG_NO_THROW void SLANG_MCALL copyTextureToBuffer(
@@ -7092,6 +7125,10 @@ static VkImageUsageFlagBits _calcImageUsageFlags(ResourceState state)
return VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
case ResourceState::CopyDestination:
return VK_IMAGE_USAGE_TRANSFER_DST_BIT;
+ case ResourceState::ResolveSource:
+ return VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
+ case ResourceState::ResolveDestination:
+ return VK_IMAGE_USAGE_TRANSFER_DST_BIT;
default:
{
assert(!"Unsupported");
@@ -7323,7 +7360,7 @@ Result VKDevice::getTextureAllocationInfo(
imageInfo.usage = _calcImageUsageFlags(desc.allowedStates, desc.memoryType, nullptr);
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
- imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
+ imageInfo.samples = (VkSampleCountFlagBits)desc.sampleDesc.numSamples;
VkImage image;
SLANG_VK_RETURN_ON_FAIL(m_api.vkCreateImage(m_device, &imageInfo, nullptr, &image));
@@ -7402,7 +7439,7 @@ Result VKDevice::createTextureResource(const ITextureResource::Desc& descIn, con
imageInfo.usage = _calcImageUsageFlags(desc.allowedStates, desc.memoryType, initData);
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
- imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
+ imageInfo.samples = (VkSampleCountFlagBits)desc.sampleDesc.numSamples;
VkExternalMemoryImageCreateInfo externalMemoryImageCreateInfo = { VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO };
#if SLANG_WINDOWS_FAMILY
@@ -8278,10 +8315,12 @@ Result VKDevice::createGraphicsPipelineState(const GraphicsPipelineStateDesc& in
rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
rasterizer.depthBiasEnable = VK_FALSE;
+ auto framebufferLayoutImpl = static_cast<FramebufferLayoutImpl*>(desc.framebufferLayout);
+
VkPipelineMultisampleStateCreateInfo multisampling = {};
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisampling.sampleShadingEnable = VK_FALSE;
- multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
+ multisampling.rasterizationSamples = framebufferLayoutImpl->sampleCount;
VkPipelineColorBlendAttachmentState colorBlendAttachment = {};
colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
@@ -8332,7 +8371,7 @@ Result VKDevice::createGraphicsPipelineState(const GraphicsPipelineStateDesc& in
pipelineInfo.pColorBlendState = &colorBlending;
pipelineInfo.pDepthStencilState = &depthStencilStateInfo;
pipelineInfo.layout = programImpl->m_rootObjectLayout->m_pipelineLayout;
- pipelineInfo.renderPass = static_cast<FramebufferLayoutImpl*>(desc.framebufferLayout)->m_renderPass;
+ pipelineInfo.renderPass = framebufferLayoutImpl->m_renderPass;
pipelineInfo.subpass = 0;
pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
pipelineInfo.pDynamicState = &dynamicStateInfo;