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| author | lucy96chen <47800040+lucy96chen@users.noreply.github.com> | 2022-03-08 12:47:32 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-03-08 15:47:32 -0500 |
| commit | 771f29435d664f7344bc5596056146af5d64d352 (patch) | |
| tree | 035fba1641088d75381e9a7140dab2d6f21223f9 /tools/gfx/vulkan/render-vk.cpp | |
| parent | 2a80bcfa96089967b299eea0454d9debe52fa0f6 (diff) | |
Expose API-specific row alignment values (#2151)
* Added function to IDevice that retrieves the row alignment for the particular API; Added rowDstStride argument to copyTextureToBuffer and changed D3D12 footprint row pitch to check that the user-supplied stride is correctly aligned before assigning to the footprint's row pitch
* Changed alignment from Uint to size_t
Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
Diffstat (limited to 'tools/gfx/vulkan/render-vk.cpp')
| -rw-r--r-- | tools/gfx/vulkan/render-vk.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/tools/gfx/vulkan/render-vk.cpp b/tools/gfx/vulkan/render-vk.cpp index 8cec9d4a0..65eee6d3e 100644 --- a/tools/gfx/vulkan/render-vk.cpp +++ b/tools/gfx/vulkan/render-vk.cpp @@ -157,6 +157,8 @@ public: virtual SLANG_NO_THROW Result SLANG_MCALL getTextureAllocationInfo( const ITextureResource::Desc& desc, size_t* outSize, size_t* outAlignment) override; + virtual SLANG_NO_THROW Result SLANG_MCALL getTextureRowAlignment(size_t* outAlignment) override; + virtual SLANG_NO_THROW Result SLANG_MCALL createFence(const IFence::Desc& desc, IFence** outFence) override; @@ -4993,6 +4995,7 @@ public: IBufferResource* dst, size_t dstOffset, size_t dstSize, + size_t dstRowStride, ITextureResource* src, ResourceState srcState, SubresourceRange srcSubresource, @@ -8062,6 +8065,12 @@ Result VKDevice::getTextureAllocationInfo( return SLANG_OK; } +Result VKDevice::getTextureRowAlignment(size_t* outAlignment) +{ + *outAlignment = 1; + return SLANG_OK; +} + Result VKDevice::createTextureResource(const ITextureResource::Desc& descIn, const ITextureResource::SubresourceData* initData, ITextureResource** outResource) { TextureResource::Desc desc = fixupTextureDesc(descIn); |
