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| author | Yong He <yonghe@outlook.com> | 2021-07-08 13:55:21 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-08 13:55:21 -0700 |
| commit | aba2731f0427a04a119a59567e6715ba4034920a (patch) | |
| tree | b5b127f776db65c7154c31a41f1e91eaeb738503 /tools/gfx/vulkan/render-vk.cpp | |
| parent | 09950676b3f73bb9967aea183d27a30d63098475 (diff) | |
Allow render-test to run inline ray tracing tests. (#1903)
* Update VS projects to 2019.
* Empty commit to trigger build
* Implement gfx inline ray tracing on D3D12.
* Allow render-test to run inline ray tracing tests.
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/gfx/vulkan/render-vk.cpp')
| -rw-r--r-- | tools/gfx/vulkan/render-vk.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/tools/gfx/vulkan/render-vk.cpp b/tools/gfx/vulkan/render-vk.cpp index 90bd49868..0e3640d1f 100644 --- a/tools/gfx/vulkan/render-vk.cpp +++ b/tools/gfx/vulkan/render-vk.cpp @@ -5552,6 +5552,7 @@ Result VKDevice::initVulkanInstanceAndDevice(bool useValidationLayer) deviceCreateInfo.pNext = &rayQueryFeatures; deviceExtensions.add(VK_KHR_RAY_QUERY_EXTENSION_NAME); m_features.add("ray-query"); + m_features.add("ray-tracing"); } if (bufferDeviceAddressFeatures.bufferDeviceAddress) |
