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authorYong He <yonghe@outlook.com>2021-07-08 13:55:21 -0700
committerGitHub <noreply@github.com>2021-07-08 13:55:21 -0700
commitaba2731f0427a04a119a59567e6715ba4034920a (patch)
treeb5b127f776db65c7154c31a41f1e91eaeb738503 /tools/gfx/vulkan/render-vk.cpp
parent09950676b3f73bb9967aea183d27a30d63098475 (diff)
Allow render-test to run inline ray tracing tests. (#1903)
* Update VS projects to 2019. * Empty commit to trigger build * Implement gfx inline ray tracing on D3D12. * Allow render-test to run inline ray tracing tests. Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/gfx/vulkan/render-vk.cpp')
-rw-r--r--tools/gfx/vulkan/render-vk.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/tools/gfx/vulkan/render-vk.cpp b/tools/gfx/vulkan/render-vk.cpp
index 90bd49868..0e3640d1f 100644
--- a/tools/gfx/vulkan/render-vk.cpp
+++ b/tools/gfx/vulkan/render-vk.cpp
@@ -5552,6 +5552,7 @@ Result VKDevice::initVulkanInstanceAndDevice(bool useValidationLayer)
deviceCreateInfo.pNext = &rayQueryFeatures;
deviceExtensions.add(VK_KHR_RAY_QUERY_EXTENSION_NAME);
m_features.add("ray-query");
+ m_features.add("ray-tracing");
}
if (bufferDeviceAddressFeatures.bufferDeviceAddress)