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* Check for extension support before enabling a feature (#3262)Ellie Hermaszewska2023-10-05
* More direct-SPIRV fixes. (#3257)Yong He2023-10-02
* Use direct spirv in hello-world example. (#3207)Yong He2023-09-18
* Fix build with --enable-xlib=false (#3203)Ellie Hermaszewska2023-09-13
* Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska2023-09-11
* Fix HLSL SER Intrinsics. (#3183)Yong He2023-09-05
* Add support for getting external semaphore handles (#3181)skallweitNV2023-09-06
* SPIR-V WIP (#3064)Ellie Hermaszewska2023-08-15
* nsight Aftermath crash example (#2984)jsmall-nvidia2023-07-18
* added D32_S8 format (#2885)kopaka18222023-05-19
* MVP for higher order functions (#2849)Ellie Hermaszewska2023-05-11
* gfx: fix vulkan validation errors. (#2861)Yong He2023-05-02
* Dictionary using lowerCamel (#2835)jsmall-nvidia2023-04-25
* Correct vulkan extension name for inline uniforms (#2822)Ellie Hermaszewska2023-04-21
* Preliminary support for realtime clock (#2772)jsmall-nvidia2023-04-04
* Comment call to vkCreateInstance with a potential pitfall (#2642)Ellie Hermaszewska2023-02-11
* GFX: make dispatch commands return error code. (#2625)Yong He2023-02-06
* Add vulkan extensions to support DLSS (#2603)skallweitNV2023-01-20
* Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...skallweitNV2022-11-07
* Add AdapterLUID to identify GPU adapters (#2492)skallweitNV2022-11-04
* Add gfxGetAdapters function (currently implemented for D3D12/Vulkan) (#2486)skallweitNV2022-11-03
* Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)Yong He2022-10-13
* Shader caching (#2432)lucy96chen2022-10-12
* Various gfx fixes. (#2434)Yong He2022-10-05
* Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)Yong He2022-09-26
* GFX: improve d3d12 performance. (#2408)Yong He2022-09-22
* Fix for Vulkan ray tracing test using a non-zero raygen shader index (#2380)lucy96chen2022-08-25
* Call `gfx` in slang program. (#2370)Yong He2022-08-20
* Add gfx interface definition in Slang. (#2364)Yong He2022-08-16
* Artifact and ICastable (#2351)jsmall-nvidia2022-08-10
* Fixed incorrectly scoped variable causing crashes on certain linux toolchains...Sai Praveen Bangaru2022-07-12
* Added a second set of shaders to the ray tracing test and added another test ...lucy96chen2022-06-21
* Vulkan validation error fixes (#2254)lucy96chen2022-06-01
* Split render-vk.h/.cpp into a set of smaller files (#2244)lucy96chen2022-05-26
* Various vulkan/glsl fixes. (#2222)Yong He2022-05-05
* Changed all uses of attachment (in the context of render/depth stencil target...lucy96chen2022-05-04
* GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen2022-04-21
* GFX renaming work part 1 (#2183)lucy96chen2022-04-14
* Texture views/shapes tests part 1 (#2179)lucy96chen2022-04-07
* Add additional texture to texture copying tests (#2165)lucy96chen2022-03-21
* gfx: restructure render-vk.cpp (#2157)Yong He2022-03-09
* gfx: restructure render-d3d12.cpp (#2154)Yong He2022-03-09
* GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)Yong He2022-03-08
* Expose API-specific row alignment values (#2151)lucy96chen2022-03-08
* Use GLSL scalar layout for constant buffers. (#2147)Yong He2022-02-28
* Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...Yong He2022-02-25
* Add isOccluded() and setFullScreenMode() to ISwapchain (#2145)lucy96chen2022-02-25
* gfx: d3d12 performance optimizations. (#2140)Yong He2022-02-23
* gfx: defer downstream shader compilation until draw/dispatch. (#2139)Yong He2022-02-20
* Optimize d3d12 mutable shader object implementation. (#2138)Yong He2022-02-19