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Making it easier to work with shaders
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*
Check for extension support before enabling a feature (#3262)
Ellie Hermaszewska
2023-10-05
*
More direct-SPIRV fixes. (#3257)
Yong He
2023-10-02
*
Use direct spirv in hello-world example. (#3207)
Yong He
2023-09-18
*
Fix build with --enable-xlib=false (#3203)
Ellie Hermaszewska
2023-09-13
*
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-11
*
Fix HLSL SER Intrinsics. (#3183)
Yong He
2023-09-05
*
Add support for getting external semaphore handles (#3181)
skallweitNV
2023-09-06
*
SPIR-V WIP (#3064)
Ellie Hermaszewska
2023-08-15
*
nsight Aftermath crash example (#2984)
jsmall-nvidia
2023-07-18
*
added D32_S8 format (#2885)
kopaka1822
2023-05-19
*
MVP for higher order functions (#2849)
Ellie Hermaszewska
2023-05-11
*
gfx: fix vulkan validation errors. (#2861)
Yong He
2023-05-02
*
Dictionary using lowerCamel (#2835)
jsmall-nvidia
2023-04-25
*
Correct vulkan extension name for inline uniforms (#2822)
Ellie Hermaszewska
2023-04-21
*
Preliminary support for realtime clock (#2772)
jsmall-nvidia
2023-04-04
*
Comment call to vkCreateInstance with a potential pitfall (#2642)
Ellie Hermaszewska
2023-02-11
*
GFX: make dispatch commands return error code. (#2625)
Yong He
2023-02-06
*
Add vulkan extensions to support DLSS (#2603)
skallweitNV
2023-01-20
*
Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...
skallweitNV
2022-11-07
*
Add AdapterLUID to identify GPU adapters (#2492)
skallweitNV
2022-11-04
*
Add gfxGetAdapters function (currently implemented for D3D12/Vulkan) (#2486)
skallweitNV
2022-11-03
*
Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)
Yong He
2022-10-13
*
Shader caching (#2432)
lucy96chen
2022-10-12
*
Various gfx fixes. (#2434)
Yong He
2022-10-05
*
Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)
Yong He
2022-09-26
*
GFX: improve d3d12 performance. (#2408)
Yong He
2022-09-22
*
Fix for Vulkan ray tracing test using a non-zero raygen shader index (#2380)
lucy96chen
2022-08-25
*
Call `gfx` in slang program. (#2370)
Yong He
2022-08-20
*
Add gfx interface definition in Slang. (#2364)
Yong He
2022-08-16
*
Artifact and ICastable (#2351)
jsmall-nvidia
2022-08-10
*
Fixed incorrectly scoped variable causing crashes on certain linux toolchains...
Sai Praveen Bangaru
2022-07-12
*
Added a second set of shaders to the ray tracing test and added another test ...
lucy96chen
2022-06-21
*
Vulkan validation error fixes (#2254)
lucy96chen
2022-06-01
*
Split render-vk.h/.cpp into a set of smaller files (#2244)
lucy96chen
2022-05-26
*
Various vulkan/glsl fixes. (#2222)
Yong He
2022-05-05
*
Changed all uses of attachment (in the context of render/depth stencil target...
lucy96chen
2022-05-04
*
GFX renaming work part 2: slang-gfx.h renames (#2194)
lucy96chen
2022-04-21
*
GFX renaming work part 1 (#2183)
lucy96chen
2022-04-14
*
Texture views/shapes tests part 1 (#2179)
lucy96chen
2022-04-07
*
Add additional texture to texture copying tests (#2165)
lucy96chen
2022-03-21
*
gfx: restructure render-vk.cpp (#2157)
Yong He
2022-03-09
*
gfx: restructure render-d3d12.cpp (#2154)
Yong He
2022-03-09
*
GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)
Yong He
2022-03-08
*
Expose API-specific row alignment values (#2151)
lucy96chen
2022-03-08
*
Use GLSL scalar layout for constant buffers. (#2147)
Yong He
2022-02-28
*
Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...
Yong He
2022-02-25
*
Add isOccluded() and setFullScreenMode() to ISwapchain (#2145)
lucy96chen
2022-02-25
*
gfx: d3d12 performance optimizations. (#2140)
Yong He
2022-02-23
*
gfx: defer downstream shader compilation until draw/dispatch. (#2139)
Yong He
2022-02-20
*
Optimize d3d12 mutable shader object implementation. (#2138)
Yong He
2022-02-19
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