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* Added implementations for IFence::getSharedHandle() for Vulkan and D3D12 (#2137)lucy96chen2022-02-18
* Fully implement the ray tracing pipeline for Vulkan (#2136)lucy96chen2022-02-18
* Various gfx fixes. (#2132)Yong He2022-02-16
* Fix linux gfx issue (#2131)jsmall-nvidia2022-02-15
* gfx: Various Vulkan fixes. (#2129)Yong He2022-02-11
* gfx: Add `resolveQuery` command. (#2125)Yong He2022-02-10
* Various fixes to gfx. (#2120)Yong He2022-02-09
* Added a simple test for getFormatSupportedResourceStates() (#2118)lucy96chen2022-02-09
* Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)Yong He2022-02-03
* Added Vulkan implementation for createRayTracingPipelineState() (#2109)lucy96chen2022-02-03
* Added Vulkan implementation of getFormatSupportedResourceStates() (#2108)lucy96chen2022-02-03
* Set numerous fields in VKDevice::createGraphicsPipelineState using the inform...lucy96chen2022-01-27
* Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)lucy96chen2022-01-25
* GFX: seperated ShaderTable. (#2090)Yong He2022-01-21
* Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...lucy96chen2022-01-19
* Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He2022-01-14
* Various fixes to gfx. (#2074)Yong He2022-01-10
* Draw call tests for Vulkan (#2073)lucy96chen2022-01-10
* Buffer allocation backend. (#2045)ZanderMajercik2022-01-04
* Fixes to `uploadTextureData`. (#2058)Yong He2021-12-13
* gfx: Implement `setSamplePositions`. (#2056)Yong He2021-12-13
* gfx: use uint32_t in draw calls and implement current size query. (#2055)Yong He2021-12-13
* Implement instanced and indirect draw calls (#2053)lucy96chen2021-12-09
* Remove `PipelineType` from gfx header. (#2051)Yong He2021-12-09
* gfx: Implement `claerResourceView`. (#2052)Yong He2021-12-09
* gfx Fence implementation improvements. (#2049)Yong He2021-12-08
* D3D12 and Vulkan to CUDA Texture Sharing (#2038)lucy96chen2021-12-08
* gfx: D3D12 and VK Fence implementation. (#2048)Yong He2021-12-07
* Fix shader-toy example. (#2047)Yong He2021-12-06
* gfx Mutable Root shader object implementation. (#2042)Yong He2021-12-06
* gfx: Add more fixed function states and instancing draw calls. (#2023)Yong He2021-11-22
* gfx: add coverage for more resource commands. (#2020)Yong He2021-11-18
* gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)Yong He2021-11-17
* gfx: setSamplePositions and clearResourceView. (#2018)Yong He2021-11-16
* Add BGRA8 Unorm SRGB to the list of supported formats (#2016)lucy96chen2021-11-15
* Update gfx interface. (#2015)Yong He2021-11-15
* Add support for buffer sharing from Vulkan to CUDA (#2008)lucy96chen2021-11-12
* Allow buffers to be shared between D3D12 and CUDA (#2005)lucy96chen2021-11-09
* Add interface for new gfx features. (#2003)Yong He2021-11-04
* Expanded gfx::Format to include additional formats (#1982)lucy96chen2021-10-26
* Re-enable swiftshader. (#1984)Yong He2021-10-20
* GFX: implement mutable shader objects. (#1963)Yong He2021-10-18
* Disable swiftshader temporarily (#1971)jsmall-nvidia2021-10-09
* Modified barrier API to accept multiple resources per call (#1959)Kai Yao2021-10-04
* Get native handles for TextureResource and BufferResource (#1960)lucy96chen2021-10-04
* Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)lucy96chen2021-10-01
* VK Resource Barrier (#1955)Kai Yao2021-09-30
* Add method to retrieve native handles (#1944)lucy96chen2021-09-23
* Support for existing device/instance handles in Vulkan (#1942)lucy96chen2021-09-21
* Bug fix in 16bit type emit, vk validation error fix. (#1936)Yong He2021-09-13