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path: root/tools/gfx/vulkan/render-vk.cpp
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* [gfx] Shader-object driven shader compilation. (#1688)Yong He2021-02-04
* Make own a slang session. (#1678)Yong He2021-01-27
* Integrate reflection more deeply into gfx layer (#1677)Tim Foley2021-01-26
* Add `StructuredBuffer` support in `gfx`. (#1666)Yong He2021-01-21
* Make `ShaderCursor` no longer depend on core. (#1661)Yong He2021-01-19
* Make `gfx` compile to a DLL. (#1660)Yong He2021-01-17
* COM-ify all slang-gfx interfaces. (#1656)Yong He2021-01-14
* Make `gfx::Renderer` a COM interface. (#1653)Yong He2021-01-11
* Refactor GUI/Window utils out of gfx library (#1649)Yong He2021-01-06
* Move ShaderObject to be under renderer interface. (#1633)Yong He2020-12-10
* Add shader object parameter binding to renderer_test. (#1622)Yong He2020-12-03
* Fix Vk leak (#1579)jsmall-nvidia2020-10-15
* Use new vulkan debug layer. (#1566)Yong He2020-10-02
* Vulkan update/NVAPI support (#1511)jsmall-nvidia2020-08-21
* Change the policy for entry-point uniform parameters on Vulkan (#1476)Tim Foley2020-08-05
* Fix for vulkan tests failing (#1456)jsmall-nvidia2020-07-23
* Refactor render-test to make cross platform (#1053)jsmall-nvidia2019-09-13