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Making it easier to work with shaders
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renderer-shared.cpp
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Author
2024-11-05
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-10-29
format
Ellie Hermaszewska
2024-07-17
Move the file public header files to `include` dir (#4636)
kaizhangNV
2024-05-27
add support for callable shaders in gfx (#3460)
skallweitNV
2024-02-20
Refactor compiler option representations. (#3598)
Yong He
2024-02-06
gfx:Add callback to IPipelineCreationAPIDispatcher (#3556)
kaizhangNV
2023-09-11
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-08-16
Use ankerl/unordered_dense as a hashmap implementation (#3036)
Ellie Hermaszewska
2023-05-19
added D32_S8 format (#2885)
kopaka1822
2023-04-25
Dictionary using lowerCamel (#2835)
jsmall-nvidia
2023-02-16
Overhaul global inst deduplication and cpp/cuda backend. (#2654)
Yong He
2022-12-12
Refactor shader cache (#2558)
skallweitNV
2022-12-02
Cleanup crypto utilities (#2549)
skallweitNV
2022-11-29
FileStream-based implementation for updating cache index file (#2485)
lucy96chen
2022-10-29
Shader cache bugfixes and test additions (#2467)
lucy96chen
2022-10-19
PersistentShaderCache integration (#2453)
lucy96chen
2022-10-17
Shader cache index implementation (#2452)
lucy96chen
2022-10-12
Add gfx debug layer trampoline for D3D12 interfaces. (#2445)
Yong He
2022-10-12
Shader caching (#2432)
lucy96chen
2022-09-22
GFX: improve d3d12 performance. (#2408)
Yong He
2022-09-15
Run simple compute kernel in gfx-smoke test. (#2400)
Yong He
2022-08-16
Add gfx interface definition in Slang. (#2364)
Yong He
2022-04-27
gfx: Add interop API to control descriptor heap binding. (#2211)
Yong He
2022-04-21
GFX renaming work part 2: slang-gfx.h renames (#2194)
lucy96chen
2022-04-14
GFX renaming work part 1 (#2183)
lucy96chen
2022-03-08
GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)
Yong He
2022-03-08
Expose API-specific row alignment values (#2151)
lucy96chen
2022-02-28
Use GLSL scalar layout for constant buffers. (#2147)
Yong He
2022-02-23
gfx: d3d12 performance optimizations. (#2140)
Yong He
2022-02-20
gfx: defer downstream shader compilation until draw/dispatch. (#2139)
Yong He
2022-02-18
Fully implement the ray tracing pipeline for Vulkan (#2136)
lucy96chen
2022-02-10
gfx: support shader record overwrite and fix QueryPool. (#2123)
Yong He
2022-02-09
Various fixes to gfx. (#2120)
Yong He
2022-02-03
Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)
Yong He
2022-02-01
GFX: Add API interception mechanism for pipeline creation. (#2115)
Yong He
2022-01-21
GFX: seperated ShaderTable. (#2090)
Yong He
2021-12-09
Remove `PipelineType` from gfx header. (#2051)
Yong He
2021-12-08
D3D12 and Vulkan to CUDA Texture Sharing (#2038)
lucy96chen
2021-12-07
gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-12-06
gfx Mutable Root shader object implementation. (#2042)
Yong He
2021-11-17
gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)
Yong He
2021-11-15
Update gfx interface. (#2015)
Yong He
2021-11-09
Allow buffers to be shared between D3D12 and CUDA (#2005)
lucy96chen
2021-11-04
Add interface for new gfx features. (#2003)
Yong He
2021-10-18
GFX: implement mutable shader objects. (#1963)
Yong He
2021-10-04
Get native handles for TextureResource and BufferResource (#1960)
lucy96chen
2021-09-23
Add method to retrieve native handles (#1944)
lucy96chen
2021-07-28
Experimental DXR1.0 support in gfx. (#1915)
Yong He
2021-07-20
Minor refactor to gfx D3D12 implementation. (#1913)
Yong He
2021-06-30
[gfx] Add inline ray tracing support. (#1899)
Yong He
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