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Making it easier to work with shaders
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immediate-renderer-base.cpp
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Author
Age
*
Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...
lucy96chen
2022-01-19
*
Draw call tests for Vulkan (#2073)
lucy96chen
2022-01-10
*
Fixes to `uploadTextureData`. (#2058)
Yong He
2021-12-13
*
gfx: use uint32_t in draw calls and implement current size query. (#2055)
Yong He
2021-12-13
*
gfx Fence implementation improvements. (#2049)
Yong He
2021-12-08
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gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-12-07
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gfx: Add more fixed function states and instancing draw calls. (#2023)
Yong He
2021-11-22
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gfx: add coverage for more resource commands. (#2020)
Yong He
2021-11-18
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gfx: setSamplePositions and clearResourceView. (#2018)
Yong He
2021-11-16
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Update gfx interface. (#2015)
Yong He
2021-11-15
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Add support for buffer sharing from Vulkan to CUDA (#2008)
lucy96chen
2021-11-12
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Add interface for new gfx features. (#2003)
Yong He
2021-11-04
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GFX: implement mutable shader objects. (#1963)
Yong He
2021-10-18
*
Modified barrier API to accept multiple resources per call (#1959)
Kai Yao
2021-10-04
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Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)
lucy96chen
2021-10-01
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VK Resource Barrier (#1955)
Kai Yao
2021-09-30
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[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-30
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Support timestamp queries in `gfx`. (#1880)
Yong He
2021-06-10
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Fix D3D11 `uploadBufferResource`. (#1869)
Yong He
2021-06-04
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Improve robustness of gfx lifetime management. (#1788)
Yong He
2021-04-08
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Transient root shader object. (#1782)
Yong He
2021-04-05
*
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-31
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Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-24
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Remove `DescriptorSet` from D3D11 and GL devices. (#1761)
Yong He
2021-03-18
*
Add Linux support to `platform` and `gfx`. (#1744)
Yong He
2021-03-11
*
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-03-04