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| author | Yong He <yonghe@outlook.com> | 2021-03-24 13:57:55 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-03-24 13:57:55 -0700 |
| commit | 98afb421f408aa8651afff3dba1b21fad71131fe (patch) | |
| tree | a8610d12ac7d74a8772cb6ecdd810da8216baa67 /tools/gfx/immediate-renderer-base.cpp | |
| parent | d0f7b7f0ed1d0d1388ce944cd1ad906bbd9afb35 (diff) | |
Reimplement Vulkan shader objects. (#1764)
* Reimplement Vulkan shader objects.
This change reimplements Vulkan shader objects in the `gfx` layer so that it is no longer layered on top of the `DescriptorSet` abstraction. Since this is the last implementation that uses `DescriptorSet`, the change also removes all `DescriptorSet` related API from public `gfx` interface.
The Vulkan implementation now passes all test cases, but it still have two issues:
1. The PushConstant setting is not correct, this is because we don't seem to be able to get correct reflection data about the size of push constants for an entry-point.
2. The `shader-toy` example can't run on Vulkan, because it currently sets nullptr to `Texture` bindings, and this change doesn't properly handle setting resource to null in `ShaderObject`s yet. If we can use the `nullDescriptor` feature on vulkan, this implementation will be simple. However we still want to decide whether we want to use a Vulkan 1.2 feature for this.
* Fix up
Diffstat (limited to 'tools/gfx/immediate-renderer-base.cpp')
| -rw-r--r-- | tools/gfx/immediate-renderer-base.cpp | 23 |
1 files changed, 0 insertions, 23 deletions
diff --git a/tools/gfx/immediate-renderer-base.cpp b/tools/gfx/immediate-renderer-base.cpp index 92daa19ef..9402f7834 100644 --- a/tools/gfx/immediate-renderer-base.cpp +++ b/tools/gfx/immediate-renderer-base.cpp @@ -110,14 +110,6 @@ public: m_writer->bindRootShaderObject(PipelineType::Graphics, object); } - virtual SLANG_NO_THROW void SLANG_MCALL setDescriptorSet( - IPipelineLayout* layout, - UInt index, - IDescriptorSet* descriptorSet) override - { - m_writer->setDescriptorSet(PipelineType::Graphics, layout, index, descriptorSet); - } - virtual SLANG_NO_THROW void SLANG_MCALL setViewports(uint32_t count, const Viewport* viewports) override { @@ -218,14 +210,6 @@ public: m_writer->bindRootShaderObject(PipelineType::Compute, object); } - virtual SLANG_NO_THROW void SLANG_MCALL setDescriptorSet( - IPipelineLayout* layout, - UInt index, - IDescriptorSet* descriptorSet) override - { - m_writer->setDescriptorSet(PipelineType::Compute, layout, index, descriptorSet); - } - virtual SLANG_NO_THROW void SLANG_MCALL dispatchCompute(int x, int y, int z) override { m_writer->dispatchCompute(x, y, z); @@ -310,13 +294,6 @@ public: (PipelineType)cmd.operands[0], m_writer.getObject<IShaderObject>(cmd.operands[1])); break; - case CommandName::SetDescriptorSet: - m_renderer->setDescriptorSet( - (gfx::PipelineType)cmd.operands[0], - m_writer.getObject<IPipelineLayout>(cmd.operands[1]), - (UInt)cmd.operands[2], - m_writer.getObject<IDescriptorSet>(cmd.operands[3])); - break; case CommandName::SetFramebuffer: m_renderer->setFramebuffer(m_writer.getObject<IFramebuffer>(cmd.operands[0])); break; |
