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path: root/tools/gfx/immediate-renderer-base.cpp
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* Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska2024-11-05
* formatEllie Hermaszewska2024-10-29
* Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska2023-09-11
* GFX: make dispatch commands return error code. (#2625)Yong He2023-02-06
* Call `gfx` in slang program. (#2370)Yong He2022-08-20
* Add gfx interface definition in Slang. (#2364)Yong He2022-08-16
* Artifact and ICastable (#2351)jsmall-nvidia2022-08-10
* Changed all uses of attachment (in the context of render/depth stencil target...lucy96chen2022-05-04
* GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen2022-04-21
* Expose API-specific row alignment values (#2151)lucy96chen2022-03-08
* gfx: d3d12 performance optimizations. (#2140)Yong He2022-02-23
* Optimize d3d12 mutable shader object implementation. (#2138)Yong He2022-02-19
* Various gfx fixes. (#2132)Yong He2022-02-16
* gfx: Add `resolveQuery` command. (#2125)Yong He2022-02-10
* Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)Yong He2022-02-03
* Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)lucy96chen2022-01-25
* Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...lucy96chen2022-01-19
* Draw call tests for Vulkan (#2073)lucy96chen2022-01-10
* Fixes to `uploadTextureData`. (#2058)Yong He2021-12-13
* gfx: use uint32_t in draw calls and implement current size query. (#2055)Yong He2021-12-13
* gfx Fence implementation improvements. (#2049)Yong He2021-12-08
* gfx: D3D12 and VK Fence implementation. (#2048)Yong He2021-12-07
* gfx: Add more fixed function states and instancing draw calls. (#2023)Yong He2021-11-22
* gfx: add coverage for more resource commands. (#2020)Yong He2021-11-18
* gfx: setSamplePositions and clearResourceView. (#2018)Yong He2021-11-16
* Update gfx interface. (#2015)Yong He2021-11-15
* Add support for buffer sharing from Vulkan to CUDA (#2008)lucy96chen2021-11-12
* Add interface for new gfx features. (#2003)Yong He2021-11-04
* GFX: implement mutable shader objects. (#1963)Yong He2021-10-18
* Modified barrier API to accept multiple resources per call (#1959)Kai Yao2021-10-04
* Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)lucy96chen2021-10-01
* VK Resource Barrier (#1955)Kai Yao2021-09-30
* [gfx] Add inline ray tracing support. (#1899)Yong He2021-06-30
* Support timestamp queries in `gfx`. (#1880)Yong He2021-06-10
* Fix D3D11 `uploadBufferResource`. (#1869)Yong He2021-06-04
* Improve robustness of gfx lifetime management. (#1788)Yong He2021-04-08
* Transient root shader object. (#1782)Yong He2021-04-05
* `gfx` explicit transient resource management. (#1774)Yong He2021-03-31
* Reimplement Vulkan shader objects. (#1764)Yong He2021-03-24
* Remove `DescriptorSet` from D3D11 and GL devices. (#1761)Yong He2021-03-18
* Add Linux support to `platform` and `gfx`. (#1744)Yong He2021-03-11
* Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He2021-03-04