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| author | lucy96chen <47800040+lucy96chen@users.noreply.github.com> | 2021-10-01 13:08:25 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-10-01 13:08:25 -0700 |
| commit | 35bca4cc432613af3926da3bed217a6baa9cbd26 (patch) | |
| tree | e07b9f779ea950666c2960c44eefdab7258ad312 /tools/gfx/immediate-renderer-base.cpp | |
| parent | 6c6200f547c7387598743b23bb3c8f0d375d9494 (diff) | |
Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)
* Added support for getting command buffer and command queue handles to ICommandBuffer and ICommandQueue; D3D12Device, VkDevice, and DebugDevice modifieid to implement this new functionality; immediate-renderer-base.cpp also modified to implement the new functions
* Removed excess boilerplate
* Changed readRef() to get() in D3D12 getNativeHandle() implementation for ICommandBuffer and ICommandQueue
* Added unit tests for new getNativeHandle() implementations, unfinished
* Queue test added; Minor cleanup changes
* getBufferHandleTestImpl() now closes the command buffer before returning
* Added getNativeHandle() implementations to CUDADevice
* Added comment clarifying that the Vulkan check is checking for a null handle, which is defined to be 0
Diffstat (limited to 'tools/gfx/immediate-renderer-base.cpp')
| -rw-r--r-- | tools/gfx/immediate-renderer-base.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/tools/gfx/immediate-renderer-base.cpp b/tools/gfx/immediate-renderer-base.cpp index fbe5ad423..e87c1e558 100644 --- a/tools/gfx/immediate-renderer-base.cpp +++ b/tools/gfx/immediate-renderer-base.cpp @@ -277,6 +277,13 @@ public: virtual SLANG_NO_THROW void SLANG_MCALL close() override { } + virtual SLANG_NO_THROW Result SLANG_MCALL + getNativeHandle(NativeHandle* outHandle) + { + *outHandle = 0; + return SLANG_OK; + } + void execute() { for (auto& cmd : m_writer.m_commands) @@ -412,6 +419,12 @@ public: } virtual SLANG_NO_THROW void SLANG_MCALL wait() override { getRenderer()->waitForGpu(); } + + virtual SLANG_NO_THROW Result SLANG_MCALL + getNativeHandle(NativeHandle* outHandle) override + { + return getRenderer()->m_queue->getNativeHandle(outHandle); + } }; using TransientResourceHeapImpl = |
