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| author | Yong He <yonghe@outlook.com> | 2022-02-19 00:15:17 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-02-19 00:15:17 -0800 |
| commit | e272aec6a9ddb8b0af82f72c061f5393f2b2bdab (patch) | |
| tree | 11ec24a9464f5922e896bfff6e125c2d6279d4b3 /tools/gfx/immediate-renderer-base.cpp | |
| parent | e993ff5f8d21d77dd3fb579f7afc51c6dcad834c (diff) | |
Optimize d3d12 mutable shader object implementation. (#2138)
* Optimize d3d12 mutable shader object implementation.
* Disable mismatched clear value warning message from d3d sdk.
* Fix.
* Fix.
* gfx: Avoid redundant d3d12 QueryInterface call.
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/gfx/immediate-renderer-base.cpp')
| -rw-r--r-- | tools/gfx/immediate-renderer-base.cpp | 27 |
1 files changed, 26 insertions, 1 deletions
diff --git a/tools/gfx/immediate-renderer-base.cpp b/tools/gfx/immediate-renderer-base.cpp index c5e5032e5..e18727bdf 100644 --- a/tools/gfx/immediate-renderer-base.cpp +++ b/tools/gfx/immediate-renderer-base.cpp @@ -38,10 +38,12 @@ public: bool m_hasWriteTimestamps = false; RefPtr<ImmediateRendererBase> m_renderer; RefPtr<ShaderObjectBase> m_rootShaderObject; + TransientResourceHeapBase* m_transientHeap; - void init(ImmediateRendererBase* renderer) + void init(ImmediateRendererBase* renderer, TransientResourceHeapBase* transientHeap) { m_renderer = renderer; + m_transientHeap = transientHeap; } void reset() @@ -289,6 +291,17 @@ public: return SLANG_OK; } + virtual SLANG_NO_THROW Result SLANG_MCALL + bindPipelineWithRootObject(IPipelineState* state, IShaderObject* rootObject) override + { + m_writer->setPipelineState(state); + auto stateImpl = static_cast<PipelineStateBase*>(state); + SLANG_RETURN_ON_FAIL(m_commandBuffer->m_renderer->createRootShaderObject( + stateImpl->m_program, m_commandBuffer->m_rootShaderObject.writeRef())); + m_commandBuffer->m_rootShaderObject->copyFrom(rootObject, m_commandBuffer->m_transientHeap); + return SLANG_OK; + } + virtual SLANG_NO_THROW void SLANG_MCALL setViewports(uint32_t count, const Viewport* viewports) override { @@ -435,6 +448,18 @@ public: return SLANG_OK; } + virtual SLANG_NO_THROW Result SLANG_MCALL + bindPipelineWithRootObject(IPipelineState* state, IShaderObject* rootObject) override + { + m_writer->setPipelineState(state); + auto stateImpl = static_cast<PipelineStateBase*>(state); + SLANG_RETURN_ON_FAIL(m_commandBuffer->m_renderer->createRootShaderObject( + stateImpl->m_program, m_commandBuffer->m_rootShaderObject.writeRef())); + m_commandBuffer->m_rootShaderObject->copyFrom( + rootObject, m_commandBuffer->m_transientHeap); + return SLANG_OK; + } + virtual SLANG_NO_THROW void SLANG_MCALL dispatchCompute(int x, int y, int z) override { m_writer->bindRootShaderObject(m_commandBuffer->m_rootShaderObject); |
