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* Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...lucy96chen2022-01-19
* More fixes to GFX d3d12. (#2084)Yong He2022-01-19
* Fixes to GFX. (#2083)Yong He2022-01-19
* Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He2022-01-14
* Various fixes to gfx. (#2074)Yong He2022-01-10
* Draw call tests for Vulkan (#2073)lucy96chen2022-01-10
* Fix random d3d12 crash related to readTextureResource(). (#2075)Yong He2022-01-08
* Fix cuda texture creation bug (#2076)Yong He2022-01-06
* gfx: Fix root shader object implementation in debug layer. (#2059)Yong He2022-01-04
* Buffer allocation backend. (#2045)ZanderMajercik2022-01-04
* gfx: Add tests for instanced, indexed instanced, and indirect draw calls (#2060)lucy96chen2021-12-16
* Fixes to `uploadTextureData`. (#2058)Yong He2021-12-13
* gfx: Implement `setSamplePositions`. (#2056)Yong He2021-12-13
* gfx: use uint32_t in draw calls and implement current size query. (#2055)Yong He2021-12-13
* gfx: Implement remaining resource commands on D3D12. (#2054)Yong He2021-12-13
* Implement instanced and indirect draw calls (#2053)lucy96chen2021-12-09
* Remove `PipelineType` from gfx header. (#2051)Yong He2021-12-09
* gfx: Implement `claerResourceView`. (#2052)Yong He2021-12-09
* gfx Fence implementation improvements. (#2049)Yong He2021-12-08
* D3D12 and Vulkan to CUDA Texture Sharing (#2038)lucy96chen2021-12-08
* gfx: D3D12 and VK Fence implementation. (#2048)Yong He2021-12-07
* Fix shader-toy example. (#2047)Yong He2021-12-06
* gfx Mutable Root shader object implementation. (#2042)Yong He2021-12-06
* gfx: Add more fixed function states and instancing draw calls. (#2023)Yong He2021-11-22
* gfx: add coverage for more resource commands. (#2020)Yong He2021-11-18
* gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)Yong He2021-11-17
* gfx: setSamplePositions and clearResourceView. (#2018)Yong He2021-11-16
* Add BGRA8 Unorm SRGB to the list of supported formats (#2016)lucy96chen2021-11-15
* Update gfx interface. (#2015)Yong He2021-11-15
* Add support for buffer sharing from Vulkan to CUDA (#2008)lucy96chen2021-11-12
* Allow buffers to be shared between D3D12 and CUDA (#2005)lucy96chen2021-11-09
* Add interface for new gfx features. (#2003)Yong He2021-11-04
* [gfx/d3d12] Add a constant for microsoft vendor ID. (#1998)Yong He2021-10-29
* Use detected shader model in gfx/d3d12. (#1996)Yong He2021-10-29
* Expanded gfx::Format to include additional formats (#1982)lucy96chen2021-10-26
* Diagnostic for no type conformance + bug fix. (#1985)Yong He2021-10-21
* Re-enable swiftshader. (#1984)Yong He2021-10-20
* GFX: implement mutable shader objects. (#1963)Yong He2021-10-18
* Disable swiftshader temporarily (#1971)jsmall-nvidia2021-10-09
* Modified barrier API to accept multiple resources per call (#1959)Kai Yao2021-10-04
* Get native handles for TextureResource and BufferResource (#1960)lucy96chen2021-10-04
* Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)lucy96chen2021-10-01
* VK Resource Barrier (#1955)Kai Yao2021-09-30
* Fix GitHub release (#1956)Yong He2021-09-30
* Add method to retrieve native handles (#1944)lucy96chen2021-09-23
* Support for existing device/instance handles in Vulkan (#1942)lucy96chen2021-09-21
* Allow D3D12Device to use an existing device handle (#1940)lucy96chen2021-09-15
* Fix a crash in gfx d3d TransientHeap implementation. (#1937)Yong He2021-09-13
* Bug fix in 16bit type emit, vk validation error fix. (#1936)Yong He2021-09-13
* Add GLSL450 intrinsics to SPIRV direct emit. (#1921)Yong He2021-08-17