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Making it easier to work with shaders
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debug-layer.cpp
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2021-11-22
gfx: Add more fixed function states and instancing draw calls. (#2023)
Yong He
2021-11-18
gfx: add coverage for more resource commands. (#2020)
Yong He
2021-11-17
gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)
Yong He
2021-11-16
gfx: setSamplePositions and clearResourceView. (#2018)
Yong He
2021-11-15
Update gfx interface. (#2015)
Yong He
2021-11-09
Allow buffers to be shared between D3D12 and CUDA (#2005)
lucy96chen
2021-11-04
Add interface for new gfx features. (#2003)
Yong He
2021-10-26
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-18
GFX: implement mutable shader objects. (#1963)
Yong He
2021-10-04
Modified barrier API to accept multiple resources per call (#1959)
Kai Yao
2021-10-04
Get native handles for TextureResource and BufferResource (#1960)
lucy96chen
2021-10-01
Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)
lucy96chen
2021-09-30
VK Resource Barrier (#1955)
Kai Yao
2021-09-23
Add method to retrieve native handles (#1944)
lucy96chen
2021-07-28
Experimental DXR1.0 support in gfx. (#1915)
Yong He
2021-07-20
Minor refactor to gfx D3D12 implementation. (#1913)
Yong He
2021-07-08
Allow render-test to run inline ray tracing tests. (#1903)
Yong He
2021-07-08
Implement gfx inline ray tracing on D3D12. (#1902)
Yong He
2021-06-30
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-23
[gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)
Yong He
2021-06-10
Support timestamp queries in `gfx`. (#1880)
Yong He
2021-05-25
Rework shader object specialization control interface. (#1857)
Yong He
2021-05-25
Allow overriding specialization args via `IShaderObject`. (#1854)
Yong He
2021-05-21
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-04-29
`gfx` DebugCallback and debug layer. (#1822)
Yong He