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* Use test-server on CI (#2034)jsmall-nvidia2021-11-30
* JSON-RPC make id explicit (#2030)jsmall-nvidia2021-11-24
* Fix for slang-test memory leak (#2029)jsmall-nvidia2021-11-24
* PersistentJSONValue (#2028)jsmall-nvidia2021-11-24
* Remove test-proxy (#2027)jsmall-nvidia2021-11-24
* JSON-RPC test server (#2026)jsmall-nvidia2021-11-23
* gfx: Add more fixed function states and instancing draw calls. (#2023)Yong He2021-11-22
* Improvements to JSON/RTTI (#2022)jsmall-nvidia2021-11-19
* RTTI/JSON (#2021)jsmall-nvidia2021-11-18
* gfx: add coverage for more resource commands. (#2020)Yong He2021-11-18
* gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)Yong He2021-11-17
* gfx: setSamplePositions and clearResourceView. (#2018)Yong He2021-11-16
* Support around JSON-RPC (#2014)jsmall-nvidia2021-11-16
* Add BGRA8 Unorm SRGB to the list of supported formats (#2016)lucy96chen2021-11-15
* Http protocol support (#2012)jsmall-nvidia2021-11-15
* Update gfx interface. (#2015)Yong He2021-11-15
* Add support for buffer sharing from Vulkan to CUDA (#2008)lucy96chen2021-11-12
* Interprocess communication via pipes (#2009)jsmall-nvidia2021-11-10
* Allow buffers to be shared between D3D12 and CUDA (#2005)lucy96chen2021-11-09
* Add interface for new gfx features. (#2003)Yong He2021-11-04
* [gfx/d3d12] Add a constant for microsoft vendor ID. (#1998)Yong He2021-10-29
* Use detected shader model in gfx/d3d12. (#1996)Yong He2021-10-29
* Re-enable gfx unit tests (#1993)jsmall-nvidia2021-10-28
* Update glslang binaries (#1991)jsmall-nvidia2021-10-27
* Small improvements around invoking unit-tests (#1978)jsmall-nvidia2021-10-27
* Runs all gfx unit tests through a 'test proxy' (#1981)jsmall-nvidia2021-10-26
* Expanded gfx::Format to include additional formats (#1982)lucy96chen2021-10-26
* Diagnostic for no type conformance + bug fix. (#1985)Yong He2021-10-21
* Re-enable swiftshader. (#1984)Yong He2021-10-20
* GFX: implement mutable shader objects. (#1963)Yong He2021-10-18
* Disable swiftshader temporarily (#1971)jsmall-nvidia2021-10-09
* Basic VK buffer barrier test (#1967)Kai Yao2021-10-08
* Modified barrier API to accept multiple resources per call (#1959)Kai Yao2021-10-04
* Removing exceptions from core/compiler-core (#1953)jsmall-nvidia2021-10-04
* Get native handles for TextureResource and BufferResource (#1960)lucy96chen2021-10-04
* Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)lucy96chen2021-10-01
* VK Resource Barrier (#1955)Kai Yao2021-09-30
* Fix GitHub release (#1956)Yong He2021-09-30
* Improvements to the unit test framework. (#1948)Yong He2021-09-28
* Add existing device handle support unit test (#1946)lucy96chen2021-09-24
* Move existing unit tests to a standalone dll. (#1945)Yong He2021-09-24
* Add method to retrieve native handles (#1944)lucy96chen2021-09-23
* Add gfx unit testing framework. (#1943)Yong He2021-09-22
* Support for existing device/instance handles in Vulkan (#1942)lucy96chen2021-09-21
* Allow D3D12Device to use an existing device handle (#1940)lucy96chen2021-09-15
* Fix a crash in gfx d3d TransientHeap implementation. (#1937)Yong He2021-09-13
* Bug fix in 16bit type emit, vk validation error fix. (#1936)Yong He2021-09-13
* First Slang LLVM integration (#1934)jsmall-nvidia2021-09-10
* Add API to control interface specialization. (#1925)Yong He2021-08-26
* Add GLSL450 intrinsics to SPIRV direct emit. (#1921)Yong He2021-08-17