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authorYong He <yonghe@outlook.com>2021-07-20 10:22:20 -0700
committerGitHub <noreply@github.com>2021-07-20 10:22:20 -0700
commitf9f8d3ec5c749bcbdab5a8fc2d2f919350f2423c (patch)
tree78d4fbb45e737fd6cccf8da419e4eae7b97bf7e2 /tools/gfx/debug-layer.cpp
parent6162950d9012833ef5d4f96b99c67a46bf97ce6d (diff)
Minor refactor to gfx D3D12 implementation. (#1913)
* Minor refactor to gfx D3D12 implementation. - Allow more flexible collection of shader stages in a shader program. - Add `createRayTracingPipelineState` public interface. (no implementation). * Fix Vulkan initialization. Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/gfx/debug-layer.cpp')
-rw-r--r--tools/gfx/debug-layer.cpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/tools/gfx/debug-layer.cpp b/tools/gfx/debug-layer.cpp
index 61ec856e9..067581559 100644
--- a/tools/gfx/debug-layer.cpp
+++ b/tools/gfx/debug-layer.cpp
@@ -612,6 +612,24 @@ Result DebugDevice::createComputePipelineState(
return result;
}
+Result DebugDevice::createRayTracingPipelineState(
+ const RayTracingPipelineStateDesc& desc,
+ IPipelineState** outState)
+{
+ SLANG_GFX_API_FUNC;
+
+ RayTracingPipelineStateDesc innerDesc = desc;
+ innerDesc.program = static_cast<DebugShaderProgram*>(desc.program)->baseObject;
+
+ RefPtr<DebugPipelineState> outObject = new DebugPipelineState();
+ auto result =
+ baseObject->createRayTracingPipelineState(innerDesc, outObject->baseObject.writeRef());
+ if (SLANG_FAILED(result))
+ return result;
+ returnComPtr(outState, outObject);
+ return result;
+}
+
SlangResult DebugDevice::readTextureResource(
ITextureResource* resource,
ResourceState state,