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authorlucy96chen <47800040+lucy96chen@users.noreply.github.com>2021-09-23 12:19:49 -0700
committerGitHub <noreply@github.com>2021-09-23 12:19:49 -0700
commitf2a3c933bc11a498c622fa18694c84beca8ca031 (patch)
tree8420310733f50c9d8d4765c6dd3022b7be08eae3 /tools/gfx/debug-layer.cpp
parentb9b398d038b524f15a86ff27cd6888d54e8754e0 (diff)
Add method to retrieve native handles (#1944)
* Added a getNativeHandle() method that retrieves the natively created handles; Modified RendererBase, VKDevice, D3D12Device, and DebugDevice to implement this new method * Moved ExistingDeviceHandles out of Desc directly inside IDevice and renamed to NativeHandles; Modified calls accessing the struct accordingly in RendererBase, DebugDevice, VKDevice, and D3D12Device * Minor cleanup changes (renames, etc.)
Diffstat (limited to 'tools/gfx/debug-layer.cpp')
-rw-r--r--tools/gfx/debug-layer.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/tools/gfx/debug-layer.cpp b/tools/gfx/debug-layer.cpp
index 50cacc6c2..91757a501 100644
--- a/tools/gfx/debug-layer.cpp
+++ b/tools/gfx/debug-layer.cpp
@@ -285,6 +285,11 @@ void validateAccelerationStructureBuildInputs(
}
}
+Result DebugDevice::getNativeHandle(NativeHandle* outHandle)
+{
+ return baseObject->getNativeHandle(outHandle);
+}
+
Result DebugDevice::getFeatures(const char** outFeatures, UInt bufferSize, UInt* outFeatureCount)
{
SLANG_GFX_API_FUNC;