From f2a3c933bc11a498c622fa18694c84beca8ca031 Mon Sep 17 00:00:00 2001 From: lucy96chen <47800040+lucy96chen@users.noreply.github.com> Date: Thu, 23 Sep 2021 12:19:49 -0700 Subject: Add method to retrieve native handles (#1944) * Added a getNativeHandle() method that retrieves the natively created handles; Modified RendererBase, VKDevice, D3D12Device, and DebugDevice to implement this new method * Moved ExistingDeviceHandles out of Desc directly inside IDevice and renamed to NativeHandles; Modified calls accessing the struct accordingly in RendererBase, DebugDevice, VKDevice, and D3D12Device * Minor cleanup changes (renames, etc.) --- tools/gfx/debug-layer.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'tools/gfx/debug-layer.cpp') diff --git a/tools/gfx/debug-layer.cpp b/tools/gfx/debug-layer.cpp index 50cacc6c2..91757a501 100644 --- a/tools/gfx/debug-layer.cpp +++ b/tools/gfx/debug-layer.cpp @@ -285,6 +285,11 @@ void validateAccelerationStructureBuildInputs( } } +Result DebugDevice::getNativeHandle(NativeHandle* outHandle) +{ + return baseObject->getNativeHandle(outHandle); +} + Result DebugDevice::getFeatures(const char** outFeatures, UInt bufferSize, UInt* outFeatureCount) { SLANG_GFX_API_FUNC; -- cgit v1.2.3