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AgeCommit message (Expand)Author
2021-11-22gfx: Add more fixed function states and instancing draw calls. (#2023)Yong He
2021-11-18gfx: add coverage for more resource commands. (#2020)Yong He
2021-11-17gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)Yong He
2021-11-16gfx: setSamplePositions and clearResourceView. (#2018)Yong He
2021-11-15Add BGRA8 Unorm SRGB to the list of supported formats (#2016)lucy96chen
2021-11-15Update gfx interface. (#2015)Yong He
2021-11-12Add support for buffer sharing from Vulkan to CUDA (#2008)lucy96chen
2021-11-09Allow buffers to be shared between D3D12 and CUDA (#2005)lucy96chen
2021-11-04Add interface for new gfx features. (#2003)Yong He
2021-10-29[gfx/d3d12] Add a constant for microsoft vendor ID. (#1998)Yong He
2021-10-29Use detected shader model in gfx/d3d12. (#1996)Yong He
2021-10-26Expanded gfx::Format to include additional formats (#1982)lucy96chen
2021-10-21Diagnostic for no type conformance + bug fix. (#1985)Yong He
2021-10-20Re-enable swiftshader. (#1984)Yong He
2021-10-18GFX: implement mutable shader objects. (#1963)Yong He
2021-10-09Disable swiftshader temporarily (#1971)jsmall-nvidia
2021-10-04Modified barrier API to accept multiple resources per call (#1959)Kai Yao
2021-10-04Get native handles for TextureResource and BufferResource (#1960)lucy96chen
2021-10-01Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)lucy96chen
2021-09-30VK Resource Barrier (#1955)Kai Yao
2021-09-30Fix GitHub release (#1956)Yong He
2021-09-23Add method to retrieve native handles (#1944)lucy96chen
2021-09-21Support for existing device/instance handles in Vulkan (#1942)lucy96chen
2021-09-15Allow D3D12Device to use an existing device handle (#1940)lucy96chen
2021-09-13Fix a crash in gfx d3d TransientHeap implementation. (#1937)Yong He
2021-09-13Bug fix in 16bit type emit, vk validation error fix. (#1936)Yong He
2021-08-17Add GLSL450 intrinsics to SPIRV direct emit. (#1921)Yong He
2021-08-12Further implementation of SPIRV direct emit. (#1920)Yong He
2021-07-28Experimental DXR1.0 support in gfx. (#1915)Yong He
2021-07-20Minor refactor to gfx D3D12 implementation. (#1913)Yong He
2021-07-19Enable swiftshader in linux CI builds (#1909)Yong He
2021-07-09Enable testing with Swiftshader. (#1906)Yong He
2021-07-09[gfx] Inline raytracing fixes in response to code review. (#1905)Yong He
2021-07-08Allow render-test to run inline ray tracing tests. (#1903)Yong He
2021-07-08Implement gfx inline ray tracing on D3D12. (#1902)Yong He
2021-06-30[gfx] Add inline ray tracing support. (#1899)Yong He
2021-06-23[gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)Yong He
2021-06-18StructTag versioning (#1888)jsmall-nvidia
2021-06-11Properly fill `declref` in `Linkage::getContainerType`. (#1882)Yong He
2021-06-10Support timestamp queries in `gfx`. (#1880)Yong He
2021-06-08Various fixes to CUDA backend. (#1877)Yong He
2021-06-08Fix RWTexture issues on CUDA (#1876)jsmall-nvidia
2021-06-06Fixed issue around 4xFloat16 texture on CUDA (#1874)jsmall-nvidia
2021-06-04Fix D3D11 `uploadBufferResource`. (#1869)Yong He
2021-06-02Various Fixes to gfx, reflection and emit. (#1867)Yong He
2021-05-25Rework shader object specialization control interface. (#1857)Yong He
2021-05-25Allow overriding specialization args via `IShaderObject`. (#1854)Yong He
2021-05-21[gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He
2021-05-06Half texture support (#1836)jsmall-nvidia
2021-05-04Cleanup work on D3D12 shader object static specialization (#1830)Tim Foley