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Making it easier to work with shaders
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slang-type-layout.cpp
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...
*
Add metal downstream compiler + metallib target. (#3990)
Yong He
2024-04-19
*
Support combined texture sampler when targeting HLSL. (#3963)
Yong He
2024-04-17
*
Add skeleton for metal backend. (#3971)
Yong He
2024-04-17
*
[GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)
Yong He
2024-04-15
*
Fix typelayout for append/consume structured buffers. (#3924)
Yong He
2024-04-10
*
Implement 8.14-8.19 of OpenGL-GLSL specification
ArielG-NV
2024-04-03
*
Implement glsl atomic's [non image or memory scope] with optional extension(s...
ArielG-NV
2024-03-13
*
Link-time constant and linkage API improvements. (#3708)
Yong He
2024-03-07
*
Refactor compiler option representations. (#3598)
Yong He
2024-02-20
*
GLSL Passthrough support for SSBO types (#3446)
Ellie Hermaszewska
2024-02-02
*
GLSL SSBO Support (#3400)
Ellie Hermaszewska
2023-12-15
*
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-16
*
Parameter binding and gfx fixes. (#3302)
Yong He
2023-11-01
*
Type layouts for structured buffers with counters (#3269)
Ellie Hermaszewska
2023-10-17
*
Compile append and consume structured buffers to glsl. (#3142)
Yong He
2023-08-21
*
Use ankerl/unordered_dense as a hashmap implementation (#3036)
Ellie Hermaszewska
2023-08-16
*
Support per field matrix layout (#3101)
Yong He
2023-08-14
*
Add support for ConstBufferPointer on Vulkan. (#3089)
Yong He
2023-08-10
*
Redesign `DeclRef` and systematic `Val` deduplication (#3049)
Yong He
2023-08-04
*
Support for vk-shift-* without explicit bindings (#3000)
jsmall-nvidia
2023-07-19
*
Make DeclRefBase a Val, and DeclRef<T> a helper class. (#2967)
Yong He
2023-07-07
*
Bottleneck DeclRef creation through ASTBuilder. (#2689)
Yong He
2023-07-05
*
Fix for operator assignment issue (#2951)
jsmall-nvidia
2023-06-30
*
Pointer layout support (#2930)
jsmall-nvidia
2023-06-27
*
Squash a couple of warnings on clang (#2870)
Ellie Hermaszewska
2023-05-05
*
Various dxc/fxc compatibility fixes. (#2863)
Yong He
2023-05-02
*
Fix most of the disabled warnings on gcc/clang (#2839)
Ellie Hermaszewska
2023-04-26
*
Dictionary using lowerCamel (#2835)
jsmall-nvidia
2023-04-25
*
Make ArrayExpressionType a DeclRefType and define its autodiff extension in s...
Yong He
2023-01-30
*
Mesh shader support (#2464)
Ellie Hermaszewska
2022-11-16
*
Language feature: pointer sized int types. (#2401)
Yong He
2022-09-15
*
Assorted Artifact improvements (#2374)
jsmall-nvidia
2022-08-24
*
Support compile-time constant int val in the form of polynomials. (#2372)
Yong He
2022-08-22
*
Artifact split interface and implementation (#2349)
jsmall-nvidia
2022-08-09
*
Improvements around Artifact (#2346)
jsmall-nvidia
2022-08-03
*
COM interfaces with host callable (#2258)
jsmall-nvidia
2022-06-02
*
Allow slangc to generate exe from .slang file. (#2170)
Yong He
2022-03-28
*
Use GLSL scalar layout for constant buffers. (#2147)
Yong He
2022-02-28
*
Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...
Yong He
2022-02-25
*
Improve comments around -Xarg and C++/CUDA layout (#1884)
jsmall-nvidia
2021-06-14
*
CUDA layout corner cases/testing (#1881)
jsmall-nvidia
2021-06-10
*
Fix CUDA vector layout logic. (#1879)
Yong He
2021-06-09
*
Various fixes to CUDA backend. (#1877)
Yong He
2021-06-08
*
Enable tracing rays with OptiX backend (#1871)
Nathan V. Morrical
2021-06-04
*
Fix cyclic reference in `ExtendedTypeLayout`. (#1868)
Yong He
2021-06-02
*
OptiX ray payload read/write support in raytracing pipeline shaders (#1853)
Nathan V. Morrical
2021-05-25
*
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-29
*
Unify handling of static and dynamic dispatch for interfaces (#1612)
Tim Foley
2020-11-19
*
Specialize exsitentials parameters in struct fields. (#1565)
Yong He
2020-10-02
*
Support shader parameters that are an array of existential type. (#1542)
Yong He
2020-09-14
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