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path: root/source/slang/slang-type-layout.cpp
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* Add metal downstream compiler + metallib target. (#3990)Yong He2024-04-19
* Support combined texture sampler when targeting HLSL. (#3963)Yong He2024-04-17
* Add skeleton for metal backend. (#3971)Yong He2024-04-17
* [GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)Yong He2024-04-15
* Fix typelayout for append/consume structured buffers. (#3924)Yong He2024-04-10
* Implement 8.14-8.19 of OpenGL-GLSL specificationArielG-NV2024-04-03
* Implement glsl atomic's [non image or memory scope] with optional extension(s...ArielG-NV2024-03-13
* Link-time constant and linkage API improvements. (#3708)Yong He2024-03-07
* Refactor compiler option representations. (#3598)Yong He2024-02-20
* GLSL Passthrough support for SSBO types (#3446)Ellie Hermaszewska2024-02-02
* GLSL SSBO Support (#3400)Ellie Hermaszewska2023-12-15
* Unify stdlib `Texture` types into one generic type. (#3327)Yong He2023-11-16
* Parameter binding and gfx fixes. (#3302)Yong He2023-11-01
* Type layouts for structured buffers with counters (#3269)Ellie Hermaszewska2023-10-17
* Compile append and consume structured buffers to glsl. (#3142)Yong He2023-08-21
* Use ankerl/unordered_dense as a hashmap implementation (#3036)Ellie Hermaszewska2023-08-16
* Support per field matrix layout (#3101)Yong He2023-08-14
* Add support for ConstBufferPointer on Vulkan. (#3089)Yong He2023-08-10
* Redesign `DeclRef` and systematic `Val` deduplication (#3049)Yong He2023-08-04
* Support for vk-shift-* without explicit bindings (#3000)jsmall-nvidia2023-07-19
* Make DeclRefBase a Val, and DeclRef<T> a helper class. (#2967)Yong He2023-07-07
* Bottleneck DeclRef creation through ASTBuilder. (#2689)Yong He2023-07-05
* Fix for operator assignment issue (#2951)jsmall-nvidia2023-06-30
* Pointer layout support (#2930)jsmall-nvidia2023-06-27
* Squash a couple of warnings on clang (#2870)Ellie Hermaszewska2023-05-05
* Various dxc/fxc compatibility fixes. (#2863)Yong He2023-05-02
* Fix most of the disabled warnings on gcc/clang (#2839)Ellie Hermaszewska2023-04-26
* Dictionary using lowerCamel (#2835)jsmall-nvidia2023-04-25
* Make ArrayExpressionType a DeclRefType and define its autodiff extension in s...Yong He2023-01-30
* Mesh shader support (#2464)Ellie Hermaszewska2022-11-16
* Language feature: pointer sized int types. (#2401)Yong He2022-09-15
* Assorted Artifact improvements (#2374)jsmall-nvidia2022-08-24
* Support compile-time constant int val in the form of polynomials. (#2372)Yong He2022-08-22
* Artifact split interface and implementation (#2349)jsmall-nvidia2022-08-09
* Improvements around Artifact (#2346)jsmall-nvidia2022-08-03
* COM interfaces with host callable (#2258)jsmall-nvidia2022-06-02
* Allow slangc to generate exe from .slang file. (#2170)Yong He2022-03-28
* Use GLSL scalar layout for constant buffers. (#2147)Yong He2022-02-28
* Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...Yong He2022-02-25
* Improve comments around -Xarg and C++/CUDA layout (#1884)jsmall-nvidia2021-06-14
* CUDA layout corner cases/testing (#1881)jsmall-nvidia2021-06-10
* Fix CUDA vector layout logic. (#1879)Yong He2021-06-09
* Various fixes to CUDA backend. (#1877)Yong He2021-06-08
* Enable tracing rays with OptiX backend (#1871)Nathan V. Morrical2021-06-04
* Fix cyclic reference in `ExtendedTypeLayout`. (#1868)Yong He2021-06-02
* OptiX ray payload read/write support in raytracing pipeline shaders (#1853)Nathan V. Morrical2021-05-25
* Update gfx back-ends to handle static specialization (#1826)Tim Foley2021-04-29
* Unify handling of static and dynamic dispatch for interfaces (#1612)Tim Foley2020-11-19
* Specialize exsitentials parameters in struct fields. (#1565)Yong He2020-10-02
* Support shader parameters that are an array of existential type. (#1542)Yong He2020-09-14