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authorYong He <yonghe@outlook.com>2024-04-17 21:32:28 -0700
committerGitHub <noreply@github.com>2024-04-17 21:32:28 -0700
commit2c66cc7ef03b4d38fc463f2c8609a81232fcb91a (patch)
tree7e100ddd0df91e8d7ae90c3335bb416bc50ad6ac /source/slang/slang-type-layout.cpp
parent4b3f554a58e4224806c31d66874fbe60f1f09332 (diff)
Add skeleton for metal backend. (#3971)
Diffstat (limited to 'source/slang/slang-type-layout.cpp')
-rw-r--r--source/slang/slang-type-layout.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/slang/slang-type-layout.cpp b/source/slang/slang-type-layout.cpp
index 30c41d0fe..e79c51256 100644
--- a/source/slang/slang-type-layout.cpp
+++ b/source/slang/slang-type-layout.cpp
@@ -1537,6 +1537,7 @@ LayoutRulesFamilyImpl* getDefaultLayoutRulesFamilyForTarget(TargetRequest* targe
case CodeGenTarget::ShaderSharedLibrary:
case CodeGenTarget::CPPSource:
case CodeGenTarget::CSource:
+ case CodeGenTarget::Metal:
{
// For now lets use some fairly simple CPU binding rules
@@ -1788,6 +1789,10 @@ SourceLanguage getIntermediateSourceLanguageForTarget(TargetProgram* targetProgr
// Currently DXBytecode and DXIL are generated via HLSL
return SourceLanguage::HLSL;
}
+ case CodeGenTarget::Metal:
+ {
+ return SourceLanguage::Metal;
+ }
case CodeGenTarget::CSource:
{
return SourceLanguage::C;