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| author | Yong He <yonghe@outlook.com> | 2023-11-16 14:32:33 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-11-16 14:32:33 -0800 |
| commit | 4c78efd0c34442866f20e9d00bbb6908115c9a01 (patch) | |
| tree | 03ca8584847f0937a926f6b27386dcd982ed7780 /source/slang/slang-type-layout.cpp | |
| parent | 12f7237e4060388494c549623f4a640327b7ca08 (diff) | |
Unify stdlib `Texture` types into one generic type. (#3327)
* Unify Texture types in stdlib into 1 generic type.
* Fixes.
* Fix.
* Fixes.
* Fix reflection.
* Fix binding reflection.
* Add gather intrinsics.
* Fix gather intrinsics.
* Fix texture type toText.
* Fix intrinsic.
* fix cuda intrinsic.
* Fix project files.
* cleanup.
* Fix.
* Fix.
* Fix sampler feedback test.
* Fix getDimension intrinsics.
* Fix spirv sample image intrinsics.
* Fix test.
* Fix GLSL intrinsic.
* Cleanup.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'source/slang/slang-type-layout.cpp')
| -rw-r--r-- | source/slang/slang-type-layout.cpp | 51 |
1 files changed, 23 insertions, 28 deletions
diff --git a/source/slang/slang-type-layout.cpp b/source/slang/slang-type-layout.cpp index 8c1108870..691e5864c 100644 --- a/source/slang/slang-type-layout.cpp +++ b/source/slang/slang-type-layout.cpp @@ -3813,15 +3813,31 @@ static TypeLayoutResult _createTypeLayout( // TODO: the logic here should really be defined by the rules, // and not at this top level... ShaderParameterKind kind; - switch( textureType->getAccess() ) + if (textureType->isCombined()) { - default: - kind = ShaderParameterKind::MutableTexture; - break; + switch (textureType->getAccess()) + { + default: + kind = ShaderParameterKind::MutableTextureSampler; + break; - case SLANG_RESOURCE_ACCESS_READ: - kind = ShaderParameterKind::Texture; - break; + case SLANG_RESOURCE_ACCESS_READ: + kind = ShaderParameterKind::TextureSampler; + break; + } + } + else + { + switch( textureType->getAccess() ) + { + default: + kind = ShaderParameterKind::MutableTexture; + break; + + case SLANG_RESOURCE_ACCESS_READ: + kind = ShaderParameterKind::Texture; + break; + } } return createSimpleTypeLayout( @@ -3850,27 +3866,6 @@ static TypeLayoutResult _createTypeLayout( type, rules); } - else if (auto textureSamplerType = as<TextureSamplerType>(type)) - { - // TODO: the logic here should really be defined by the rules, - // and not at this top level... - ShaderParameterKind kind; - switch( textureSamplerType->getAccess() ) - { - default: - kind = ShaderParameterKind::MutableTextureSampler; - break; - - case SLANG_RESOURCE_ACCESS_READ: - kind = ShaderParameterKind::TextureSampler; - break; - } - - return createSimpleTypeLayout( - rules->GetObjectLayout(kind, context.objectLayoutOptions), - type, - rules); - } // TODO: need a better way to handle this stuff... #define CASE(TYPE, KIND) \ |
