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authorEllie Hermaszewska <ellieh@nvidia.com>2024-02-03 10:14:04 +0800
committerGitHub <noreply@github.com>2024-02-02 18:14:04 -0800
commita67cb0609587c230746b52567ff5775cab215220 (patch)
treeaf943e2926c7279fb825ead81d74e4fe0f55795d /source/slang/slang-type-layout.cpp
parent6c8626c171a0bc40e8f2d3a15b0563d4085431c1 (diff)
GLSL Passthrough support for SSBO types (#3446)
* GLSL Passthrough support for SSBO types * GLSL Passthrough support for SSBO types * Correctly apply glsl local size layout to entry points during lowering * Test for glsl layout correctness * typo * Reflect GLSL SSBO as raw buffers * Functional test for glsl ssbo * Allow allow glsl for render tests * Functional test for ssbo passthrough * Functional test for ssbo passthrough with spirv-direct * fix windows build error --------- Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'source/slang/slang-type-layout.cpp')
-rw-r--r--source/slang/slang-type-layout.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/slang/slang-type-layout.cpp b/source/slang/slang-type-layout.cpp
index 074aa3350..ccd34a966 100644
--- a/source/slang/slang-type-layout.cpp
+++ b/source/slang/slang-type-layout.cpp
@@ -3905,7 +3905,7 @@ static TypeLayoutResult _createTypeLayout(
// This case is mostly to allow users to add new resource types...
CASE(UntypedBufferResourceType, RawBuffer);
- CASE(GLSLShaderStorageBufferType, MutableBuffer);
+ CASE(GLSLShaderStorageBufferType, MutableRawBuffer);
#undef CASE