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Making it easier to work with shaders
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2017-08-17
[ir] Add support for "decorations" on instructions
Tim Foley
2017-08-17
[ir] Represent fields more direclty
Tim Foley
2017-08-17
Add some dummy logic to print IR to HLSL
Tim Foley
2017-08-17
IR generation cleanup work
Tim Foley
2017-08-16
Fixups for IR checkpoint
Tim Foley
2017-08-16
More work on IR
Tim Foley
2017-08-14
Add an explicit `Name` type
Tim Foley
2017-08-14
Rename `Name` fields to `name`
Tim Foley
2017-08-12
Data-driven parsing of modifiers
Tim Foley
2017-08-11
Look up declaration keywords using ordinary scoping.
Tim Foley
2017-08-10
Make source location lightweight
Tim Foley
2017-08-09
Major naming overhaul:
Tim Foley
2017-08-07
Remove uses of global variables
Tim Foley
2017-07-22
Make the "hack" sampler explicit for now
Tim Foley
2017-07-21
Add an API option to control emission of `#line` directives
Tim Foley
2017-07-20
Translate NV single-pass stereo extension from Slang to GLSL
Tim Foley
2017-07-19
Try to improve handling of failures during compilation
Tim Foley
2017-07-19
Fix up translation of `GetDimensions()`
Tim Foley
2017-07-18
Swizzle result of buffer load based on element type
Tim Foley
2017-07-18
Support scalarization of varying input/output for GLSL
Tim Foley
2017-07-17
Handle `Buffer` types more like textures
Tim Foley
2017-07-17
Improve handling of `SampleCmpLevelZero`
Tim Foley
2017-07-17
Map HLSL `linear` to GLSL... nothing
Tim Foley
2017-07-17
Pick correct GLSL version when `gl_Layer` used
Tim Foley
2017-07-17
Add emit logic for generic app expressions
Tim Foley
2017-07-17
Handle `flat` interpolation cases in cross compilation
Tim Foley
2017-07-14
Don't assign a `binding` to a `push_constant` buffer
Tim Foley
2017-07-13
Allow GLSL `#version` to be selected based on profile
Tim Foley
2017-07-13
Don't emit C-style `#line` directives when directly generating GLSL
Tim Foley
2017-07-12
Add ability for intrinsics to require GLSL extensions
Tim Foley
2017-07-12
Don't emit interpolation modifiers on struct fields when outputting GLSL
Tim Foley
2017-07-12
Use C-style line directives, even for GLSL
Tim Foley
2017-07-12
Add basic reflection query for checking if entry point is "sample-rate"
Tim Foley
2017-07-11
Bug fixes for resources-in-structs.
Tim Foley
2017-07-11
Initial work on handling resources in structs during cross-compilation
Tim Foley
2017-07-10
Handle function name properly for unchecked call
Tim Foley
2017-07-10
Fix emission of `static` for HLSL
Tim Foley
2017-07-10
Add support for `imageBuffer`
Tim Foley
2017-07-10
Try to be more robust against un-checked types during lowering, etc.
Tim Foley
2017-07-10
Cleanups for test cases:
Tim Foley
2017-07-10
More cross-compilation fixes
Tim Foley
2017-07-08
Move renaming logic to lowering pass.
Tim Foley
2017-07-08
Add back `UnparsedStmt`
Tim Foley
2017-07-08
Differentiate HLSL `for` loops in AST
Tim Foley
2017-07-08
Revise how hidden implicit casts are recognized.
Tim Foley
2017-07-08
Try to emit expressions with minimal parentheses
Tim Foley
2017-07-08
Fully parse function bodies, even in "rewriter" mode
Tim Foley
2017-07-07
Map HLSL `lerp` to GLSL `mix`
Tim Foley
2017-07-07
Don't emit `[unroll]` or `[loop]` to GLSL
Tim Foley
2017-07-07
Add GLSL equivalents for some stdlib operations.
Tim Foley
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