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authorTim Foley <tfoley@nvidia.com>2017-07-10 09:04:50 -0700
committerTim Foley <tfoley@nvidia.com>2017-07-10 09:04:50 -0700
commit7af89d178736637cfad9c195f85f7f83e2f4ba99 (patch)
treeb4b616b7e4b6c84e737a86ce4fc5d61107c1a966 /source/slang/emit.cpp
parent0e220da96b819f3a31635689f78ad20bd9a36d0b (diff)
Cleanups for test cases:
- Allow a code-generation target of `NONE` in order to suppress ordinary output in test cases where we don't care about the actual output (just pass/fail result) - Add explicit `location` layout qualifiers to intermediate vertex-to-fragment variables in GLSL test cases for rendering, to work around apparent Intel driver bugs.
Diffstat (limited to 'source/slang/emit.cpp')
-rw-r--r--source/slang/emit.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/slang/emit.cpp b/source/slang/emit.cpp
index 01b3e8cc2..155e1e39a 100644
--- a/source/slang/emit.cpp
+++ b/source/slang/emit.cpp
@@ -2159,6 +2159,11 @@ struct EmitVisitor
void EmitStmt(RefPtr<StatementSyntaxNode> stmt)
{
+ // TODO(tfoley): this shouldn't occur, but sometimes
+ // lowering will get confused by an empty function body...
+ if (!stmt)
+ return;
+
// Try to ensure that debugging can find the right location
advanceToSourceLocation(stmt->Position);