diff options
| author | Tim Foley <tfoley@nvidia.com> | 2017-07-10 09:04:50 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-07-10 09:04:50 -0700 |
| commit | 7af89d178736637cfad9c195f85f7f83e2f4ba99 (patch) | |
| tree | b4b616b7e4b6c84e737a86ce4fc5d61107c1a966 | |
| parent | 0e220da96b819f3a31635689f78ad20bd9a36d0b (diff) | |
Cleanups for test cases:
- Allow a code-generation target of `NONE` in order to suppress ordinary output in test cases where we don't care about the actual output (just pass/fail result)
- Add explicit `location` layout qualifiers to intermediate vertex-to-fragment variables in GLSL test cases for rendering, to work around apparent Intel driver bugs.
| -rw-r--r-- | slang.h | 1 | ||||
| -rw-r--r-- | source/slang/compiler.cpp | 4 | ||||
| -rw-r--r-- | source/slang/compiler.h | 1 | ||||
| -rw-r--r-- | source/slang/emit.cpp | 5 | ||||
| -rw-r--r-- | source/slang/options.cpp | 1 | ||||
| -rw-r--r-- | tests/preprocessor/import.hlsl | 2 | ||||
| -rw-r--r-- | tests/render/cross-compile0.hlsl | 4 | ||||
| -rw-r--r-- | tests/render/imported-parameters.hlsl | 4 | ||||
| -rw-r--r-- | tests/render/pound-import.hlsl | 4 |
9 files changed, 19 insertions, 7 deletions
@@ -66,6 +66,7 @@ extern "C" enum { SLANG_TARGET_UNKNOWN, + SLANG_TARGET_NONE, SLANG_GLSL, SLANG_GLSL_VULKAN, SLANG_GLSL_VULKAN_ONE_DESC, diff --git a/source/slang/compiler.cpp b/source/slang/compiler.cpp index f9c188764..2f6204eb2 100644 --- a/source/slang/compiler.cpp +++ b/source/slang/compiler.cpp @@ -461,6 +461,10 @@ namespace Slang } break; + case CodeGenTarget::None: + // The user requested no output + break; + // Note(tfoley): We currently hit this case when compiling the stdlib case CodeGenTarget::Unknown: break; diff --git a/source/slang/compiler.h b/source/slang/compiler.h index e106973bc..cb7eb6265 100644 --- a/source/slang/compiler.h +++ b/source/slang/compiler.h @@ -36,6 +36,7 @@ namespace Slang enum class CodeGenTarget { Unknown = SLANG_TARGET_UNKNOWN, + None = SLANG_TARGET_NONE, GLSL = SLANG_GLSL, GLSL_Vulkan = SLANG_GLSL_VULKAN, GLSL_Vulkan_OneDesc = SLANG_GLSL_VULKAN_ONE_DESC, diff --git a/source/slang/emit.cpp b/source/slang/emit.cpp index 01b3e8cc2..155e1e39a 100644 --- a/source/slang/emit.cpp +++ b/source/slang/emit.cpp @@ -2159,6 +2159,11 @@ struct EmitVisitor void EmitStmt(RefPtr<StatementSyntaxNode> stmt) { + // TODO(tfoley): this shouldn't occur, but sometimes + // lowering will get confused by an empty function body... + if (!stmt) + return; + // Try to ensure that debugging can find the right location advanceToSourceLocation(stmt->Position); diff --git a/source/slang/options.cpp b/source/slang/options.cpp index 53c441f6b..bb292a4dc 100644 --- a/source/slang/options.cpp +++ b/source/slang/options.cpp @@ -230,6 +230,7 @@ struct OptionsParser CASE(spirv, SPIRV); CASE(spirv-assembly, SPIRV_ASM); + CASE(none, TARGET_NONE); #undef CASE diff --git a/tests/preprocessor/import.hlsl b/tests/preprocessor/import.hlsl index 486023678..f0618a667 100644 --- a/tests/preprocessor/import.hlsl +++ b/tests/preprocessor/import.hlsl @@ -1,4 +1,4 @@ -//TEST:SIMPLE:-profile vs_5_0 +//TEST:SIMPLE:-target none -profile vs_5_0 // Confirm that `#import` interacts with preprocessor as expected diff --git a/tests/render/cross-compile0.hlsl b/tests/render/cross-compile0.hlsl index d300e2bd5..d40f3460f 100644 --- a/tests/render/cross-compile0.hlsl +++ b/tests/render/cross-compile0.hlsl @@ -97,8 +97,8 @@ uniform Uniforms #define ASSEMBLED_VERTEX(QUAL) \ /* */ -#define V2F(QUAL) \ - QUAL vec3 coarse_color; \ +#define V2F(QUAL) \ + layout(location = 0) QUAL vec3 coarse_color; \ /* */ // Vertex Shader diff --git a/tests/render/imported-parameters.hlsl b/tests/render/imported-parameters.hlsl index 605214fc9..99216728e 100644 --- a/tests/render/imported-parameters.hlsl +++ b/tests/render/imported-parameters.hlsl @@ -84,8 +84,8 @@ FragmentStageOutput fragmentMain(FragmentStageInput input) #define ASSEMBLED_VERTEX(QUAL) \ /* */ -#define V2F(QUAL) \ - QUAL vec3 coarse_color; \ +#define V2F(QUAL) \ + layout(location = 0) QUAL vec3 coarse_color; \ /* */ // Vertex Shader diff --git a/tests/render/pound-import.hlsl b/tests/render/pound-import.hlsl index a9b625fb6..07b195966 100644 --- a/tests/render/pound-import.hlsl +++ b/tests/render/pound-import.hlsl @@ -97,8 +97,8 @@ uniform Uniforms #define ASSEMBLED_VERTEX(QUAL) \ /* */ -#define V2F(QUAL) \ - QUAL vec3 coarse_color; \ +#define V2F(QUAL) \ + layout(location = 0) QUAL vec3 coarse_color; \ /* */ // Vertex Shader |
