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| author | Tim Foley <tfoley@nvidia.com> | 2017-07-17 15:13:37 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-07-17 15:13:37 -0700 |
| commit | ff4621460a98f34d74e4275841c313400cbda0dd (patch) | |
| tree | a8f6a2334397ade3981f35d1ee764a4c325e0927 /source/slang/emit.cpp | |
| parent | 0059ccb3997c2af87bc3f76524d8cd4787c20b7e (diff) | |
Handle `Buffer` types more like textures
Fixes #94
We'd been handling HLSL `Buffer` and `RWBuffer` in a one-off fashion, and that led to a lot of code duplication, and also to the issue that we weren't handling `RasterizerOrderedBuffer` at all.
This change basically folds `Buffer` in so that it is conceptually a texture type (just with a unique shape). Hopefully all the other logic still works.
Diffstat (limited to 'source/slang/emit.cpp')
| -rw-r--r-- | source/slang/emit.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/slang/emit.cpp b/source/slang/emit.cpp index c6efa88dc..ef922c418 100644 --- a/source/slang/emit.cpp +++ b/source/slang/emit.cpp @@ -771,6 +771,7 @@ struct EmitVisitor case TextureType::Shape2D: Emit("Texture2D"); break; case TextureType::Shape3D: Emit("Texture3D"); break; case TextureType::ShapeCube: Emit("TextureCube"); break; + case TextureType::ShapeBuffer: Emit("Buffer"); break; default: assert(!"unreachable"); break; |
