diff options
| author | Tim Foley <tfoley@nvidia.com> | 2017-07-18 15:21:04 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-07-18 15:21:04 -0700 |
| commit | 4d6da3a1177f27807d47ca46ec25ed96eda4642c (patch) | |
| tree | 2cc4e5645e56df929d1a8eee1815f26ab4a7c3e9 /source/slang/emit.cpp | |
| parent | b2b46a9ced9dad18b41df0361cb91b0afb1ea710 (diff) | |
Swizzle result of buffer load based on element type
When lowering `buf[i]` to `texelFetch(..., i)` we need to deal with the case where the type of `b` might be `Buffer<float>` in which case we want to add a `.x` swizzle to the end of the fetch.
Diffstat (limited to 'source/slang/emit.cpp')
| -rw-r--r-- | source/slang/emit.cpp | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/source/slang/emit.cpp b/source/slang/emit.cpp index 76dc9c75f..8660b5f93 100644 --- a/source/slang/emit.cpp +++ b/source/slang/emit.cpp @@ -1943,6 +1943,52 @@ struct EmitVisitor } break; + case 'z': + // If we are calling a D3D texturing operation in the form t.Foo(s, ...), + // where `t` is a `Texture*<T>`, then this is the step where we try to + // properly swizzle the output of the equivalent GLSL call into the right + // shape. + assert(argCount > 0); + if (auto memberExpr = callExpr->FunctionExpr.As<MemberExpressionSyntaxNode>()) + { + auto base = memberExpr->BaseExpression; + if (auto baseTextureType = base->Type->As<TextureType>()) + { + auto elementType = baseTextureType->elementType; + if (auto basicType = elementType->As<BasicExpressionType>()) + { + // A scalar result is expected + Emit(".x"); + } + else if (auto vectorType = elementType->As<VectorExpressionType>()) + { + // A vector result is expected + auto elementCount = GetIntVal(vectorType->elementCount); + + if (elementCount < 4) + { + char const* swiz[] = { "", ".x", ".xy", ".xyz", "" }; + Emit(swiz[elementCount]); + } + } + else + { + // What other cases are possible? + } + } + else + { + assert(!"unexpected"); + } + + } + else + { + assert(!"unexpected"); + } + break; + + default: assert(!"unexpected"); break; |
