diff options
| author | Tim Foley <tfoley@nvidia.com> | 2017-07-17 08:58:47 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-07-17 08:58:47 -0700 |
| commit | 15aba2fe81fea44969e036e181a4cf252ff41963 (patch) | |
| tree | 489534f470b3d2dcbb61660458bf473e0a2c0552 /source/slang/emit.cpp | |
| parent | eecb6c56da5792010e88f2a0d6d1503244b081a4 (diff) | |
Handle `flat` interpolation cases in cross compilation
Fixes #104
- Map HLSL `nointerpolation` to GLSL `flat`
- When lowering a `struct` type varying input/output, look for interpolation modifiers along the "chain" from the leaf field up to the original shader input variable (and take the first one found)
- Not sure if this is strictly needed, but it seems like a reasonable policy
- Add `flat` to varying input of integer type, with no other interpolation modifier
- Note: I do *not* do anything to ignore a manually imposed interpolation modifier that might be incorrect
Diffstat (limited to 'source/slang/emit.cpp')
| -rw-r--r-- | source/slang/emit.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/slang/emit.cpp b/source/slang/emit.cpp index 88b80589a..7ffce2acd 100644 --- a/source/slang/emit.cpp +++ b/source/slang/emit.cpp @@ -2667,11 +2667,12 @@ struct EmitVisitor else if(auto mod_##TYPE = mod.As<TYPE>()) Emit(#KEYWORD " ") #define CASE2(TYPE, HLSL_NAME, GLSL_NAME) \ - else if(auto mod_##TYPE = mod.As<TYPE>()) Emit((context->shared->target == CodeGenTarget::GLSL) ? GLSL_NAME : HLSL_NAME) + else if(auto mod_##TYPE = mod.As<TYPE>()) Emit((context->shared->target == CodeGenTarget::GLSL) ? (#GLSL_NAME " ") : (#HLSL_NAME " ")) CASE(RowMajorLayoutModifier, row_major); CASE(ColumnMajorLayoutModifier, column_major); - CASE(HLSLNoInterpolationModifier, nointerpolation); + + CASE2(HLSLNoInterpolationModifier, nointerpolation, flat); CASE(HLSLPreciseModifier, precise); CASE(HLSLEffectSharedModifier, shared); CASE(HLSLGroupSharedModifier, groupshared); |
