diff options
| author | Tim Foley <tfoley@nvidia.com> | 2017-07-12 13:32:24 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-07-12 13:32:24 -0700 |
| commit | b65861fc32a54d28b3fbbaf0d31bb1d71889f570 (patch) | |
| tree | 3063465332637bee97e0da86c5180106e157855c /source/slang/emit.cpp | |
| parent | 0174470593881b5fe6c22594c9df875ab95a6735 (diff) | |
Use C-style line directives, even for GLSL
- As long as we are always going to pass GLSL through glslang, there should be no harm in this
- Eventually we may need to re-enable the old style
Diffstat (limited to 'source/slang/emit.cpp')
| -rw-r--r-- | source/slang/emit.cpp | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/source/slang/emit.cpp b/source/slang/emit.cpp index 03cc7d8aa..3a5acd024 100644 --- a/source/slang/emit.cpp +++ b/source/slang/emit.cpp @@ -450,7 +450,17 @@ struct EmitVisitor emitRawText(" "); - if(context->shared->target == CodeGenTarget::GLSL) + bool shouldUseGLSLStyleLineDirective = false; + + // Let's not do this +#if 0 + if (context->shared->target == CodeGenTarget::GLSL) + { + shouldUseGLSLStyleLineDirective = true; + } +#endif + + if(shouldUseGLSLStyleLineDirective) { auto path = sourceLocation.FileName; |
