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* More work on downstairs 2 gimmicksyum2025-01-01
* Begin adding gimmicks for downstairs mapyum2024-12-30
* Fix clearcoatyum2024-12-16
* Add domain warping to decal featureyum2024-12-16
* Add SDF mode to decalsyum2024-12-09
* Add second mask for rim lighting & matcapyum2024-12-05
* Add smoothness control to msdf font rendereryum2024-12-01
* Add small programmable text display gimmickyum2024-12-01
* Add cutout noise scale slideryum2024-11-30
* Interleaved gradient noise is now parameterized by frame countyum2024-11-26
* Add multiply mode to pbr overlaysyum2024-11-26
* Add ACES filmic toggle to main shaderyum2024-11-18
* Add brightness clamping to fogyum2024-11-17
* Add seed to interleaved gradient noise cutoutyum2024-11-09
* Add separate sliders for diffuse/direct lightingyum2024-11-09
* Fog domain warping now occurs in 3dyum2024-11-07
* Add baked normals & ltcgi to fogyum2024-11-06
* Fog cleanupyum2024-11-05
* Add toggle to light fog emitter with normalsyum2024-11-04
* Begin work adding normals to fogyum2024-11-04
* 3d white noise generator now supports different dimensionalityyum2024-11-04
* Add noise mask option to cutout shading modeyum2024-11-04
* Add interleaved gradient noise cutout modeyum2024-11-03
* Miscyum2024-11-03
* Lots of tweaksyum2024-11-03
* Can now specify interpolation mode on most important texturesyum2024-10-29
* Update cloningyum2024-10-26
* Add features for constant rim lighting view directionyum2024-10-25
* add water stuffyum2024-10-24
* Refine origin damping behavior, fix normals precisionyum2024-10-23
* Add gerstner water gimmickyum2024-10-23
* Begin work on aurora gimmickyum2024-10-17
* Add toggle for unity fogyum2024-10-17
* Try 8x8x8 red only textureyum2024-10-12
* Fog performance optimizationsyum2024-10-11
* Rework step size / densityyum2024-10-09
* Add emitter texture to fogyum2024-10-09
* Add fog parameters; add Unity fog to fwd/add passesyum2024-10-08
* Add fog gimmickyum2024-10-07
* Fix SSRyum2024-10-05
* Add audiolink chroma gimmickyum2024-10-04
* GUI business logic always executesyum2024-10-02
* PBR overlays can now overwrite glitteryum2024-10-01
* Bring back rim lighting polar maskyum2024-09-30
* Add per-channel center eye fixyum2024-09-30
* Add new eye gimmickyum2024-09-29
* World lighting bugfixesyum2024-09-28
* Add letter grid gimmickyum2024-09-28
* World lighting fixesyum2024-09-24
* Begin refactoring c#yum2024-09-23