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path: root/tools/render-test/shader-input-layout.cpp
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* Add shader object parameter binding to renderer_test. (#1622)Yong He2020-12-03
* Standard library save/loadable (#1592)jsmall-nvidia2020-11-05
* Support CUDA bindless texture in dynamic dispatch code. (#1575)Yong He2020-10-09
* Allow unspecialized existential shader parameters (dynamic dispatch). (#1529)Yong He2020-09-02
* Support dynamic existential shader parameters in render-test (#1525)Yong He2020-09-01
* Change the policy for entry-point uniform parameters on Vulkan (#1476)Tim Foley2020-08-05
* Improvements around hashing (#1355)jsmall-nvidia2020-05-26
* WIP on RWTexture types on CUDA/CPU (#1234)jsmall-nvidia2020-02-20
* Added support for Targets to TypeTextUtil. (#1226)jsmall-nvidia2020-02-18
* Fixes to make all CPU compute shaders work on CUDA (#1211)jsmall-nvidia2020-02-08
* CUDA/C++ backend improvements (#1198)jsmall-nvidia2020-02-04
* Feature/test for double behavior (#1186)jsmall-nvidia2020-01-29
* Slang -> CUDA kernel runs correctly in test infrastructure (#1167)jsmall-nvidia2020-01-17
* Bind Location (#1166)jsmall-nvidia2020-01-15
* Remove support for explicit register/binding syntax on TEST_INPUT (#1132)Tim Foley2019-11-21
* Initial work for "global generic value parameters" (#1127)Tim Foley2019-11-19
* Support for unbounded array of arrays (#1078)jsmall-nvidia2019-10-11
* Simple test profiling (#1062)jsmall-nvidia2019-09-23
* Clean up some behavior of operator% (#1060)Tim Foley2019-09-18
* CPU Performance/Testing improvements (#1055)jsmall-nvidia2019-09-16
* CPU compute testing on non windows targets (#1045)jsmall-nvidia2019-09-09
* CPU uniform entry point params (#1041)jsmall-nvidia2019-09-03
* WIP: CPU compute coverage (#1030)jsmall-nvidia2019-08-22
* WIP: Compute test running on CPU (#1023)jsmall-nvidia2019-08-19
* Use slang- prefix on slang compiler and core source (#973)jsmall-nvidia2019-05-31
* String/List closer to conventions, and use Index type (#959)jsmall-nvidia2019-04-29
* Hotfix/texture2d gather (#876)jsmall-nvidia2019-03-05
* First steps toward supporting interface-type parameters on shaders (#852)Tim Foley2019-02-19
* Split front- and back-ends (#846)Tim Foley2019-02-15
* Fix atomic operations on RWBuffer (#593)Tim Foley2018-06-05
* Allow arbitrary type string as type argument in spAddEntryPointEx.Yong He2018-01-19
* Add support for global generic parameters (#285)Yong He2017-11-17
* add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...YONGH\yongh2017-10-25
* finish up opengl renderer implementation for input resource binding.YONGH\yongh2017-10-25
* Work in-progress: simple compute test passed. (d3d renderer)Yong He2017-10-23
* in-progress work: allow render-test to generate and bind various resource inp...YONGH\yongh2017-10-20