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Making it easier to work with shaders
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Author
Age
*
Add `SampleGrad` overload for lod clamp. (#1711)
Yong He
2021-02-17
*
DX12 & NVAPI fixes (#1695)
jsmall-nvidia
2021-02-08
*
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-02-04
*
Make own a slang session. (#1678)
Yong He
2021-01-27
*
Integrate reflection more deeply into gfx layer (#1677)
Tim Foley
2021-01-26
*
Make `ShaderCursor` no longer depend on core. (#1661)
Yong He
2021-01-19
*
Make `gfx` compile to a DLL. (#1660)
Yong He
2021-01-17
*
Convert more tests to use shader objects (#1659)
Tim Foley
2021-01-15
*
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-14
*
Make `gfx::Renderer` a COM interface. (#1653)
Yong He
2021-01-11
*
Implements CUDA renderer in gfx. (#1637)
Yong He
2020-12-11
*
Move ShaderObject to be under renderer interface. (#1633)
Yong He
2020-12-10
*
Projects in 'build' and Slang API separation (#1624)
jsmall-nvidia
2020-12-04
*
Add shader object parameter binding to renderer_test. (#1622)
Yong He
2020-12-03
*
Test for serializing out and reading back Stdlib (#1605)
jsmall-nvidia
2020-11-18
*
Use integer RTTI/witness handles in existential tuples. (#1598)
Yong He
2020-11-10
*
Standard library save/loadable (#1592)
jsmall-nvidia
2020-11-05
*
Support CUDA bindless texture in dynamic dispatch code. (#1575)
Yong He
2020-10-09
*
Front-load cuda module loading to fill in RTTI pointers. (#1548)
Yong He
2020-09-17
*
Support shader parameters that are an array of existential type. (#1542)
Yong He
2020-09-14
*
Allow unspecialized existential shader parameters (dynamic dispatch). (#1529)
Yong He
2020-09-02
*
Support dynamic existential shader parameters in render-test (#1525)
Yong He
2020-09-01
*
NVAPI improvements (#1512)
jsmall-nvidia
2020-08-24
*
Vulkan update/NVAPI support (#1511)
jsmall-nvidia
2020-08-21
*
Change the policy for entry-point uniform parameters on Vulkan (#1476)
Tim Foley
2020-08-05
*
Change parameter passing convention for CUDA (#1463)
Tim Foley
2020-07-28
*
Heterogeneous example (#1399)
Dietrich Geisler
2020-06-24
*
Prelude is associated with SourceLanguage (#1398)
jsmall-nvidia
2020-06-18
*
Improvements around C++ code generation (#1396)
jsmall-nvidia
2020-06-18
*
Synthesize "active mask" for CUDA (#1352)
Tim Foley
2020-05-26
*
Improvements around hashing (#1355)
jsmall-nvidia
2020-05-26
*
Small Improvements around Wave Intrinsics (#1328)
jsmall-nvidia
2020-04-21
*
Add support for global shader parameters to OptiX path (#1323)
Tim Foley
2020-04-17
*
Fix CUDA build of render-test (#1316)
Tim Foley
2020-04-10
*
Initial work to support OptiX output for ray tracing shaders (#1307)
Tim Foley
2020-04-08
*
CUDA version handling (#1301)
jsmall-nvidia
2020-03-30
*
Better diagnostics on failure on CUDA. (#1288)
jsmall-nvidia
2020-03-25
*
CPU Texture GetDimensions support (#1283)
jsmall-nvidia
2020-03-21
*
Renamed UnownedStringSlice::size to getLength to make match String. (#1254)
jsmall-nvidia
2020-03-02
*
Support for RWTexture types on CPU and CUDA (#1243)
jsmall-nvidia
2020-02-26
*
WIP on RWTexture types on CUDA/CPU (#1234)
jsmall-nvidia
2020-02-20
*
CUDA/CPU support for 1D, 2D, CubeArray (#1232)
jsmall-nvidia
2020-02-20
*
Added support for Targets to TypeTextUtil. (#1226)
jsmall-nvidia
2020-02-18
*
First pass Texture Array support on CUDA/CPU (#1225)
jsmall-nvidia
2020-02-18
*
CUDA/CPU resource coverage (#1224)
jsmall-nvidia
2020-02-18
*
Feature/cuda coverage (#1223)
jsmall-nvidia
2020-02-14
*
Fixes to make all CPU compute shaders work on CUDA (#1211)
jsmall-nvidia
2020-02-08
*
CUDA/C++ backend improvements (#1198)
jsmall-nvidia
2020-02-04
*
Feature/test for double behavior (#1186)
jsmall-nvidia
2020-01-29
*
Synthesizing CUDA tests (#1183)
jsmall-nvidia
2020-01-28
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