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path: root/tools/render-test/shader-input-layout.cpp
AgeCommit message (Expand)Author
2021-08-26Add API to control interface specialization. (#1925)Yong He
2021-07-08Allow render-test to run inline ray tracing tests. (#1903)Yong He
2021-06-25Fixes related to combined texture/sampler types (#1894)Theresa Foley
2021-06-06Fixed issue around 4xFloat16 texture on CUDA (#1874)jsmall-nvidia
2021-05-25Rework shader object specialization control interface. (#1857)Yong He
2021-05-25Allow overriding specialization args via `IShaderObject`. (#1854)Yong He
2021-05-22Improvements in -X support (#1852)jsmall-nvidia
2021-05-21[gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He
2021-05-06Half texture support (#1836)jsmall-nvidia
2021-04-01Refactor D3D12 renderer root signature creation (#1779)Tim Foley
2021-03-30Add a streamlined syntax for TEST_INPUT lines (#1768)Tim Foley
2021-03-25Clean up render-test handling of input (#1766)Tim Foley
2021-03-17Remove old code paths from render-test (#1760)Tim Foley
2021-02-19Make gfx library visible to external user. (#1719)Yong He
2020-12-03Add shader object parameter binding to renderer_test. (#1622)Yong He
2020-11-05Standard library save/loadable (#1592)jsmall-nvidia
2020-10-09Support CUDA bindless texture in dynamic dispatch code. (#1575)Yong He
2020-09-02Allow unspecialized existential shader parameters (dynamic dispatch). (#1529)Yong He
2020-09-01Support dynamic existential shader parameters in render-test (#1525)Yong He
2020-08-05Change the policy for entry-point uniform parameters on Vulkan (#1476)Tim Foley
2020-05-26Improvements around hashing (#1355)jsmall-nvidia
2020-02-20WIP on RWTexture types on CUDA/CPU (#1234)jsmall-nvidia
2020-02-18Added support for Targets to TypeTextUtil. (#1226)jsmall-nvidia
2020-02-08Fixes to make all CPU compute shaders work on CUDA (#1211)jsmall-nvidia
2020-02-04CUDA/C++ backend improvements (#1198)jsmall-nvidia
2020-01-29Feature/test for double behavior (#1186)jsmall-nvidia
2020-01-17Slang -> CUDA kernel runs correctly in test infrastructure (#1167)jsmall-nvidia
2020-01-15Bind Location (#1166)jsmall-nvidia
2019-11-21Remove support for explicit register/binding syntax on TEST_INPUT (#1132)Tim Foley
2019-11-19Initial work for "global generic value parameters" (#1127)Tim Foley
2019-10-11Support for unbounded array of arrays (#1078)jsmall-nvidia
2019-09-23Simple test profiling (#1062)jsmall-nvidia
2019-09-18Clean up some behavior of operator% (#1060)Tim Foley
2019-09-16CPU Performance/Testing improvements (#1055)jsmall-nvidia
2019-09-09CPU compute testing on non windows targets (#1045)jsmall-nvidia
2019-09-03CPU uniform entry point params (#1041)jsmall-nvidia
2019-08-22WIP: CPU compute coverage (#1030)jsmall-nvidia
2019-08-19WIP: Compute test running on CPU (#1023)jsmall-nvidia
2019-05-31Use slang- prefix on slang compiler and core source (#973)jsmall-nvidia
2019-04-29String/List closer to conventions, and use Index type (#959)jsmall-nvidia
2019-03-05Hotfix/texture2d gather (#876)jsmall-nvidia
2019-02-19First steps toward supporting interface-type parameters on shaders (#852)Tim Foley
2019-02-15Split front- and back-ends (#846)Tim Foley
2018-06-05Fix atomic operations on RWBuffer (#593)Tim Foley
2018-01-19Allow arbitrary type string as type argument in spAddEntryPointEx.Yong He
2017-11-17Add support for global generic parameters (#285)Yong He
2017-10-25add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...YONGH\yongh
2017-10-25finish up opengl renderer implementation for input resource binding.YONGH\yongh
2017-10-23Work in-progress: simple compute test passed. (d3d renderer)Yong He
2017-10-20in-progress work: allow render-test to generate and bind various resource inp...YONGH\yongh