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path: root/tools/render-test/shader-input-layout.cpp
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* Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska2024-11-05
* formatEllie Hermaszewska2024-10-29
* preparation for clang format (#5422)Ellie Hermaszewska2024-10-29
* update slang-rhi (#5258)Simon Kallweit2024-10-17
* refactor render test to use latest slang-rhi (#5119)Simon Kallweit2024-09-19
* Draft: integrate slang-rhi (#4970)Simon Kallweit2024-08-30
* Allow generic type deduction from ParameterBlock arguments. (#4766)Yong He2024-07-31
* SPIRV: Fix performance issue when handling large arrays. (#4064)Yong He2024-05-01
* Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...ArielG-NV2024-03-26
* Parameter binding and gfx fixes. (#3302)Yong He2023-11-01
* Type layouts for structured buffers with counters (#3269)Ellie Hermaszewska2023-10-17
* Fix most of the disabled warnings on gcc/clang (#2839)Ellie Hermaszewska2023-04-26
* StringBuilder to lowerCamel (#2840)jsmall-nvidia2023-04-25
* Expanded gfx::Format to include additional formats (#1982)lucy96chen2021-10-26
* Add API to control interface specialization. (#1925)Yong He2021-08-26
* Allow render-test to run inline ray tracing tests. (#1903)Yong He2021-07-08
* Fixes related to combined texture/sampler types (#1894)Theresa Foley2021-06-25
* Fixed issue around 4xFloat16 texture on CUDA (#1874)jsmall-nvidia2021-06-06
* Rework shader object specialization control interface. (#1857)Yong He2021-05-25
* Allow overriding specialization args via `IShaderObject`. (#1854)Yong He2021-05-25
* Improvements in -X support (#1852)jsmall-nvidia2021-05-22
* [gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He2021-05-21
* Half texture support (#1836)jsmall-nvidia2021-05-06
* Refactor D3D12 renderer root signature creation (#1779)Tim Foley2021-04-01
* Add a streamlined syntax for TEST_INPUT lines (#1768)Tim Foley2021-03-30
* Clean up render-test handling of input (#1766)Tim Foley2021-03-25
* Remove old code paths from render-test (#1760)Tim Foley2021-03-17
* Make gfx library visible to external user. (#1719)Yong He2021-02-19
* Add shader object parameter binding to renderer_test. (#1622)Yong He2020-12-03
* Standard library save/loadable (#1592)jsmall-nvidia2020-11-05
* Support CUDA bindless texture in dynamic dispatch code. (#1575)Yong He2020-10-09
* Allow unspecialized existential shader parameters (dynamic dispatch). (#1529)Yong He2020-09-02
* Support dynamic existential shader parameters in render-test (#1525)Yong He2020-09-01
* Change the policy for entry-point uniform parameters on Vulkan (#1476)Tim Foley2020-08-05
* Improvements around hashing (#1355)jsmall-nvidia2020-05-26
* WIP on RWTexture types on CUDA/CPU (#1234)jsmall-nvidia2020-02-20
* Added support for Targets to TypeTextUtil. (#1226)jsmall-nvidia2020-02-18
* Fixes to make all CPU compute shaders work on CUDA (#1211)jsmall-nvidia2020-02-08
* CUDA/C++ backend improvements (#1198)jsmall-nvidia2020-02-04
* Feature/test for double behavior (#1186)jsmall-nvidia2020-01-29
* Slang -> CUDA kernel runs correctly in test infrastructure (#1167)jsmall-nvidia2020-01-17
* Bind Location (#1166)jsmall-nvidia2020-01-15
* Remove support for explicit register/binding syntax on TEST_INPUT (#1132)Tim Foley2019-11-21
* Initial work for "global generic value parameters" (#1127)Tim Foley2019-11-19
* Support for unbounded array of arrays (#1078)jsmall-nvidia2019-10-11
* Simple test profiling (#1062)jsmall-nvidia2019-09-23
* Clean up some behavior of operator% (#1060)Tim Foley2019-09-18
* CPU Performance/Testing improvements (#1055)jsmall-nvidia2019-09-16
* CPU compute testing on non windows targets (#1045)jsmall-nvidia2019-09-09
* CPU uniform entry point params (#1041)jsmall-nvidia2019-09-03