summaryrefslogtreecommitdiffstats
path: root/tools/render-test/render-test-main.cpp
Commit message (Expand)AuthorAge
* Various Fixes to gfx, reflection and emit. (#1867)Yong He2021-06-02
* Rework shader object specialization control interface. (#1857)Yong He2021-05-25
* Allow overriding specialization args via `IShaderObject`. (#1854)Yong He2021-05-25
* Improvements in -X support (#1852)jsmall-nvidia2021-05-22
* [gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He2021-05-21
* `gfx` DebugCallback and debug layer. (#1822)Yong He2021-04-29
* Remove resource `Usage` from `gfx` interface. (#1813)Yong He2021-04-24
* Improve robustness of gfx lifetime management. (#1788)Yong He2021-04-08
* Transient root shader object. (#1782)Yong He2021-04-05
* Refactor D3D12 renderer root signature creation (#1779)Tim Foley2021-04-01
* `gfx` explicit transient resource management. (#1774)Yong He2021-03-31
* Add a streamlined syntax for TEST_INPUT lines (#1768)Tim Foley2021-03-30
* Clean up render-test handling of input (#1766)Tim Foley2021-03-25
* Remove old code paths from render-test (#1760)Tim Foley2021-03-17
* Add a CPU renderer implementation (#1750)Tim Foley2021-03-12
* Swapchain resize and rename to `IDevice` (#1741)Yong He2021-03-10
* Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He2021-03-04
* Explicit swapchain interface in `gfx`. (#1726)Yong He2021-02-24
* Make gfx library visible to external user. (#1719)Yong He2021-02-19
* Streamline shader object creation (#1717)Tim Foley2021-02-17
* Add `SampleGrad` overload for lod clamp. (#1711)Yong He2021-02-17
* DX12 & NVAPI fixes (#1695)jsmall-nvidia2021-02-08
* [gfx] Shader-object driven shader compilation. (#1688)Yong He2021-02-04
* Make own a slang session. (#1678)Yong He2021-01-27
* Integrate reflection more deeply into gfx layer (#1677)Tim Foley2021-01-26
* Make `ShaderCursor` no longer depend on core. (#1661)Yong He2021-01-19
* Make `gfx` compile to a DLL. (#1660)Yong He2021-01-17
* Convert more tests to use shader objects (#1659)Tim Foley2021-01-15
* COM-ify all slang-gfx interfaces. (#1656)Yong He2021-01-14
* Make `gfx::Renderer` a COM interface. (#1653)Yong He2021-01-11
* Implements CUDA renderer in gfx. (#1637)Yong He2020-12-11
* Move ShaderObject to be under renderer interface. (#1633)Yong He2020-12-10
* Add shader object parameter binding to renderer_test. (#1622)Yong He2020-12-03
* Test for serializing out and reading back Stdlib (#1605)jsmall-nvidia2020-11-18
* Support CUDA bindless texture in dynamic dispatch code. (#1575)Yong He2020-10-09
* Support dynamic existential shader parameters in render-test (#1525)Yong He2020-09-01
* NVAPI improvements (#1512)jsmall-nvidia2020-08-24
* Vulkan update/NVAPI support (#1511)jsmall-nvidia2020-08-21
* Fix CUDA build of render-test (#1316)Tim Foley2020-04-10
* Initial work to support OptiX output for ray tracing shaders (#1307)Tim Foley2020-04-08
* CUDA version handling (#1301)jsmall-nvidia2020-03-30
* Better diagnostics on failure on CUDA. (#1288)jsmall-nvidia2020-03-25
* Fixes to make all CPU compute shaders work on CUDA (#1211)jsmall-nvidia2020-02-08
* Feature/test for double behavior (#1186)jsmall-nvidia2020-01-29
* Synthesizing CUDA tests (#1183)jsmall-nvidia2020-01-28
* Slang -> CUDA kernel runs correctly in test infrastructure (#1167)jsmall-nvidia2020-01-17
* Bind Location (#1166)jsmall-nvidia2020-01-15
* Setup of runtime cuda device (#1162)jsmall-nvidia2020-01-08
* Remove support for explicit register/binding syntax on TEST_INPUT (#1132)Tim Foley2019-11-21
* Simple test profiling (#1062)jsmall-nvidia2019-09-23