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authorjsmall-nvidia <jsmall@nvidia.com>2020-02-08 11:19:31 -0500
committerGitHub <noreply@github.com>2020-02-08 11:19:31 -0500
commit0eed0125fa5e5f425d546efdc2b284b09ffc2785 (patch)
tree4ded20c4966f05881a056fad8146e34ac595063e /tools/render-test/render-test-main.cpp
parent7de90c1e0b42b565a5f46e2f9f7580e1f577d414 (diff)
Fixes to make all CPU compute shaders work on CUDA (#1211)
* Launch CUDA test taking into account dispatch size. * Enable isCPUOnly hack to work on CUDA. * Rename 'isCPUOnly' hack to 'onlyCPULikeBinding'. * Add $T special type. Support SampleLevel on CUDA. * Fix typo.
Diffstat (limited to 'tools/render-test/render-test-main.cpp')
-rw-r--r--tools/render-test/render-test-main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/render-test/render-test-main.cpp b/tools/render-test/render-test-main.cpp
index c0d105a64..4f5d1e9bb 100644
--- a/tools/render-test/render-test-main.cpp
+++ b/tools/render-test/render-test-main.cpp
@@ -613,7 +613,7 @@ SLANG_TEST_TOOL_API SlangResult innerMain(Slang::StdWriters* stdWriters, SlangSe
const uint64_t startTicks = ProcessUtil::getClockTick();
CUDAComputeUtil::Context context;
- SLANG_RETURN_ON_FAIL(CUDAComputeUtil::execute(compilationAndLayout, context));
+ SLANG_RETURN_ON_FAIL(CUDAComputeUtil::execute(compilationAndLayout, gOptions.computeDispatchSize, context));
if (gOptions.performanceProfile)
{